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weak teleporter - Printable Version

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+--- Thread: weak teleporter (/showthread.php?tid=450)



weak teleporter - Nepharius - 2010-07-09

What about removing the speedpack, so you'll need an extra slot for the teleporter?


Re: weak teleporter - AGGInator - 2010-07-09

'cause why??
it's a combined item and was done with reason (to save inventory slots).


Re: weak teleporter - Nepharius - 2010-07-09

because teleporter is still op


Re: weak teleporter - AGGInator - 2010-07-09

what a joke...


Re: weak teleporter - SCorpA1 - 2010-07-09

speedboost would be underpowerd imo


Re: weak teleporter - eSVau - 2010-07-09

I'm still the opinion that teleporter is kinda op, the only way to counter a teleporter is a teleporter by itself (i know about teleport breaker, but they are expensive, consumable (slot) and have a short duration).
So i would welcome some tweaks to weaken teleporter itemsBig Grin


Re: weak teleporter - AGGInator - 2010-07-10

the porter opens hundreds of alternative strategies. it would be bad if it'll be more weak.

but i think a good feature would be a 2 sec disable of tanksspells after port because its only overpowered in its offense kind of use.

for example: everyone (i guess) use it to teleport near an enemy, stuns him immediately and cast aoe spells on him to do massive dam in short time.

for skyfortress its very imba in single targeting because tel + ulti + bombs will kill the most better tanks without any resistance of the opponent.

the only way for me to weak it with sense.


Re: weak teleporter - Althend - 2010-07-10

Teleport has alrdy been fixed. I think that breaker is widely enough. Just that pub never use it and only 40% pro use it.

300 gold is not a waste! (less than net! lol )



Re: weak teleporter - RaptorXI - 2010-07-10

freeze time (~1s) for all skills after using the porter
and purchasable breakers at the control points


Re: weak teleporter - AGGInator - 2010-07-10

thx for agree and portbreaker at cps is a must!


Re: weak teleporter - Nepharius - 2010-07-10

But you just can prevent that enemies teleport to you, but not that they teleport away. In most situations it's used to hit-and-run.
Another way to prevent this is a cast delay, something like channeling, that u can stop a teleport with a stun


Re: weak teleporter - Scelle - 2010-07-10

Teleporter has a range of 3000, right? Decrease the Range of teleporting to 2000 or 1500, when teleporting out of a teleport-breaker-area. Thats my idea. "hit-and-run" is harder to do then


Re: weak teleporter - k-bones - 2010-07-21

reducing tp range to 2000 would be making long range air strategy un-fkin-beatable.

my guess is that the topic was started after Nepharius and his torpedo-packed heli got pwned by someone with decent wit and a teleporter Big Grin


Re: weak teleporter - ArGoLi - 2010-07-21

what about...
let it like it is atmWink


Re: weak teleporter - Nepharius - 2010-07-22

I never played Heli + Torpedos O.o
I mostly play mid or low range sometimes 1050, but never long range.
And what i mean is, that, if you know how to handle with your HP, you don't need a teleporter to survive and if you know how to move, you don't need it to attack


Re: weak teleporter - ArGoLi - 2010-07-22

but like agginator said...
with porter you have 100 new strategies and its definetly the truth.