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Help feeders / alternative tactics - Printable Version

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Help feeders / alternative tactics - Bob666 - 2010-06-09

Bob666 Wrote:Anyways, that idea of helping weak players to work for the team is great. I mean, letting them buy a radar is quite stupid, because they would not gain any money through it and will fall back even more. However, stealthing for cps and so on is something I personally try when I am no longer able to fight my enemies 1 on 1.

Maybe you could even change the trading system so much, that any player in the game can trade goods at any time to earn some additional money. For the fighters this would not be of any use, because they get more money by fighting, but something like an alternative way to earn money may be a chance for players in a bad situation, they will have some more fun and additionally they maybe stop feeding the enemy. Very difficult to balance and a lot of work....

I hope the overall idea is not forgotten and some other people will think about it, too. I will open a new thread for this.

Of course, there are already some of that tactics like:
- guard
- smoke generator

And... This one is also used in the same scenario, and could be reduced by adding some other ways to have fun, though you have the weaker tank:
- explosives


Re: Help feeders / alternative tactics - RandomAcc - 2010-06-17

lol if this idea is ever implemented..wouldn't it be good to make it so every tank can trade except the tinker? Seems like another way to discourage tinker players.