more attractive troop command center - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: more attractive troop command center (/showthread.php?tid=575) |
more attractive troop command center - AGGInator - 2010-04-20 i would like to discuss about some ideas to make tcc more attractive ingame. u all know its a rarely used building and i think this fact has to be changed. the only reason for me to buy tcc is the bomb drop ability because the other are to weak or mana expensive for its useability i think following options would be nice to get tcc more attractive to buy: -cp portability - maybe heal upgrade (but less then fac! or only for itself) -cheaper creeps (maybe with autocast/only usable by constructor) -exotic weapons buyable only if its built (maybe a good argument to buy the tcc for little advantage in weapon variety for the whole team) -ability for true sight to make units or mines temporary visible (alternate to detector, radar or ulti pack) would be nice to see more ideas or options best regards aggi Re: more attractive troop command center - Prog - 2010-04-20 I build TCC really frequently in games with less players (especially 1v1, it's incredible good in 1v1 games playing with a certain multitasking-heavy style) and I think it is good enough as it is. Just get it when at least 1 side lane is allready captured to spawn mortars there as soon as the players previously on that lane changed to mid. Use a Tech Mech to stay at the TCC and asign the TCC and the Tech Mech to a controlgroup. If you time your attacks on cps/other sides with the incomming mortars (+3 snipers for protection against creeps) well, you can do a ton of damage. The benifit of doing this is to keep the opponents occopied as well. They need to look for your possible mortars all the time, which is no easy task. Another possible use would be to stack snipers, but that doesn't work everywhere and is easily countered. Re: more attractive troop command center - ArGoLi - 2010-04-20 but indedte =) be honest i never saw you building it or anyone else in intern game =) Re: more attractive troop command center - Prog - 2010-04-20 Well i did Only have replays of me building it in 1v1 like those two here (both against bt-clanplayers and I have a lot more 1v1 replays against known clanplayers where i play similar): http://btanks.net/forum/download/file.php?id=940 http://btanks.net/forum/download/file.php?id=941 Re: more attractive troop command center - ArGoLi - 2010-04-20 well in 1 vs1 =P but i meant in real 5 vs 5 which are mostly played i think Re: more attractive troop command center - AGGInator - 2010-04-20 hm.. sounds nice but i still think its necessary to change it a bit. of course, there are some people who can use it wisely but its not he mass.. and u are pro++^^ 1on1 ok, possible that it works fine there but in full house its difficulty is sightly increased to handle it like this i think.. but good argument aaargh.. post while post^^.. argoli.. u know what i mean Re: more attractive troop command center - ArGoLi - 2010-04-20 yours are good too =) but anyway i think when for example the mine searcher comes to the center its much stronger and more attractiv. Re: more attractive troop command center - Prog - 2010-04-20 It's true that it is way stronger in 1v1 than 5v5, but it still is viable as soon as at least one side lane is captured in my opinion. For 2750 gold (+the tech mech which you need anyway in most cases) the opponents need to watch and defend the lane permanently, while you attack cps/base from other directions. Nevertheless something like the mine searcher might be a good idea, especially to replace the Glaive-Thrower which is not usefull at all in my opinion (every other thing from TCC can be good, but I don't know any situation in which I want those Glaive-Things) Re: more attractive troop command center - Althend - 2010-04-21 Maybe giving an ability to trade gold for mana? Players would pay something like 0,75 gold for one mana point. Waiting the regen is really annoying ^_^ Re: more attractive troop command center - ssl - 2010-04-21 Althend Wrote:Maybe giving an ability to trade gold for mana?Would result in an ugly bomb spamming if you could buy them for 750g. Re: more attractive troop command center - Ger-Dyers-Eve - 2010-04-21 Wow, i played about 90 Games in Public Games and today, I have seen this building the first time. :o But it looks nice and useful to me. Perheps its just too special, that many players wont use it? Re: more attractive troop command center - Tom-Ace - 2010-04-21 AGGInator Wrote:i would like to discuss about some ideas to make tcc more attractive ingame. Indeed i find the TCC underused, i really like the idea of it having unique weapons or items. Re: more attractive troop command center - SCorpA1 - 2010-04-21 i'd like to see, that the mana doesnt drop to 0 when you repack it. maybe decrease the mana over time, when the tcc is repacked/an item. or less "imba", but something like that also i would like to see a dropable detector/tele breaker Re: more attractive troop command center - Althend - 2010-04-21 ssl Wrote:Althend Wrote:Maybe giving an ability to trade gold for mana?Would result in an ugly bomb spamming if you could buy them for 750g. Mmmmhhh ok something like 3-4 gold per mana :p Re: more attractive troop command center - eSVau - 2010-04-22 Althend Wrote:ssl Wrote:Althend Wrote:Maybe giving an ability to trade gold for mana?Would result in an ugly bomb spamming if you could buy them for 750g. It should cost little more than a regular bomb (1000mana) Re: more attractive troop command center - AGGInator - 2010-04-22 SCorpA1 Wrote:also i would like to see a dropable detector/tele breaker also a really good idea its totally ugly to set tp breaker and detector while having a full inventory -.- (i think u know what i mean^^) |