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Ability Sugestion: Block - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Ability Sugestion: Block (/showthread.php?tid=730) |
Ability Sugestion: Block - horselance - 2010-02-12 Block (F) Makes your tank invulnerable for the next 0.4 seconds. Uses 25% of your current mana. Cooldown: 75sec ![]() ![]() Block (Q) Makes your tank invulnerable for 0.4 seconds. Also your tank takes 25% less damage from weapons and abilities for next 2.4 seconds. Level 1: 40 seconds Cooldown Level 2: 35 seconds Cooldown Level 3: 30 seconds Cooldown Level 4: 25 seconds Cooldown Level 5: 20 seconds Cooldown Re: Ability Sugestion: Block - Althend - 2010-02-12 I like it but it increases really a lot the importance of the lag ![]() Re: Ability Sugestion: Block - horselance - 2010-02-12 :lol: Everything sux with lag anyway. Re: Ability Sugestion: Block - Prog - 2010-02-12 I don't like it. Makes too many spells useless with no cost. Right now for dodging spells you need to invest money and if you dodge by porter temporary mobility. Re: Ability Sugestion: Block - horselance - 2010-02-12 Practically it protects weaker tanks from high tier tanks. But needs skill to do that. Its not a Spell Shield which blocks a negative spell every 100sec.. Re: Ability Sugestion: Block - Prog - 2010-02-12 Practically it makes certain tanks totally useless in 1v1 situations when the ping is good. Who wants to play a heavy tank on side lane when he can't stun any more? Re: Ability Sugestion: Block - eSVau - 2010-02-12 FYI: scout initially had a spell block ability which made it kinda imba ![]() Re: Ability Sugestion: Block - horselance - 2010-02-12 Prog Wrote:Practically it makes certain tanks totally useless in 1v1 situations when the ping is good. Who wants to play a heavy tank on side lane when he can't stun any more? :o So Teleporter makes HT totally useless? It has 50 sec cd and teleports you and cost only 3k gold and dont need precise timing to evade an attack. :wink: We should open a thread for "Remove TP".. Re: Ability Sugestion: Block - Prog - 2010-02-12 Selfquote: Prog Wrote:Makes too many spells useless with no cost. Right now for dodging spells you need to invest money and if you dodge by porter temporary mobility. You trade porter cooldown for dodging in addition to the 3k gold. With such a spell you would be able to dodge and still be mobile with porter. Re: Ability Sugestion: Block - GooglyBoogly - 2010-02-13 it should cost a % of maximum mana (or a set cost) If you have no mana at all (or even 1), it shouldn't be a 'free' ability This ability would also make many tanks immune to exploder damage, or be able to clear mines (with a detector) for no damage. Re: Ability Sugestion: Block - khEg - 2010-02-13 I agree with Prog Re: Ability Sugestion: Block - Battlemaniac - 2010-02-13 i agree with the rest of the guys, there needs to be a cost associated. thats why i suggested the reflex shield, which does exactly the same thing, but you need to buy it, and upgrade it to gain additional abilities horselance Wrote:Block (F) Re: Ability Sugestion: Block - IlPalazzo - 2010-02-19 I like the concept of having a block... Perhaps instead of becoming invulnerable it could mitigate 50% of the damage for a short duration? eSVau Wrote:FYI: scout initially had a spell block ability which made it kinda imba It could also have three imba towers at one times to soak up all the weapon damage... Good times. |