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Imbalance due changed base towers (v8.67) - Printable Version

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Imbalance due changed base towers (v8.67) - Belshamaroth - 2010-01-07

Hello everyone,

I'm new to this board, as I never had been bothered by something in the last two years, therefore I had no reason to post something. But one change in the last big update (8.66 -> 8.67) has been spotted by me and my friends as a bad point of imbalance: it's the change of the base towers, so that rebuilding them does not save the base anymore. The point of imbalance results in the late game, where people are able to buy a skyfortress + 5 gold hull being able to destroy the base by bombs even if your team is much stronger. It is annoying because u can be able hold the mid and kill most of the enemy's in a normal battle, but you are not able to stop the sky fortress from bombing the base, even if one player is fixed to it, to catch it with nets and stuff while the others try to kill it before it lays the bomb... defusing the bomb dont work in the most cases, even with heavy weapons. so a weak team can win because u cannot stop it from using this tactic. one possible solution without reimplementing the safety function for your base due rebuilding towers would be a defuse kit for the bomb, maybe it is possible to have a more advanced mine defuse pack being able to handle it. in my oppinion the reimplementing of the tower function would be a better solution as the attempt of fastening the game should not cause a lack of balance which should have priority over all. also there is big part of bt lost, if u are not able to do normal defenses anymore if some people use "smart" tactics like mentioned above.

We have made a replay from the last situation, when the problem occured.

kind regards,


Re: Imbalance due changed base towers (v8.67) - qweqqweq - 2010-01-08

if they can get in and destroy it like that then at that point your team just isn't stronger and that's all there is to it. What would be lame is if that wasn't possible.


Re: Imbalance due changed base towers (v8.67) - Battlemaniac - 2010-01-08

it's not imbalance, they specifically listed that in the changelogs

it was simply wrong the way it was before 8.66, the game would never end at that point, when you purchased a tower and the castle becomes immune again.

i've been in games that lasted over 3 hours because of that, and people mining up the whole damn base

it is just delaying the inevitable.


Re: Imbalance due changed base towers (v8.67) - cyberrabies - 2010-01-08

Like qweqqweq said, thats more a case of your team not gear'ed(use of correct spells and team work) to stop the fort or not strong enough in terms of shear damage.

Also that sort of suicide attempt with a very high hp tank and no weapons is not an imbalance but actually a "tactic". That tactic leaves their team one player down in terms of defence and cp attacking ect because of the lack of weapons on that sky fort. so such a tactic is not imbalanced because of such flaws which your team should have attempted to use to your advantage.

The change in towers/headquarters invunerability may have been too big but i think it was a good change. It really speeds up the game and makes such tactics focused on base destruction more useful(using building only weapons, siege packs, suicide missions etc). To do a comparison I really wish I didn't have to do, think about dota. If a team raxes, there is a huge benefit with creeps and cash flow but in addition the base and opposing team is now very vunerable to attack.
Before the change in 8.67 with the towers, the destruction of base towers and facts did not give a sufficient impact as the base could easily be rebuilt, towers for invunerability rebuilt and a sturdy defence is back into the game. This was a huge issue in end game where towers seem cheap and easy to rebuild prolonging the game.
If things need to be changed back in any way, I suggest reverting it to the following:

At start invunerable if both or one of original towers exist (as is now).
If towers destroyed becomes vunerable to attack.(as is now)
If and only if two laser towers are bought will invunerability be restored. Both towers must be lasers and both must be built to re-trigger the invunerability and revert the sequence to the start.


On a side note, the word imbalance is being used far to many times and in situations where it is simply the wrong word to use. The definition seems to have been lost and imba now simply means very strong rather than imblanced (not able to equally counter for instance). i personally belong to an australian server and find this a huge problem and im sure people in other places are having similar misconceptions occurring.


Re: Imbalance due changed base towers (v8.67) - Paladon - 2010-01-08

Correct, something needs to be changed here.
At the moment, i'm not sure about a neat and matching solution.


Re: Imbalance due changed base towers (v8.67) - GooglyBoogly - 2010-01-09

the castle's hp doesn't always have to go down. Tech mechs can repair it, and 3 or 4 can do a pretty good job. I know it's expensive - but it's supposed to be.


Re: Imbalance due changed base towers (v8.67) - Battlemaniac - 2010-01-09

GooglyBoogly Wrote:the castle's hp doesn't always have to go down. Tech mechs can repair it, and 3 or 4 can do a pretty good job. I know it's expensive - but it's supposed to be.

i like this idea better, let it be repaired vs. restoring the immune option after buying 2 laser towers


Re: Imbalance due changed base towers (v8.67) - qweqqweq - 2010-01-09

i thought only 1 tech mech could repair a building at a time


Re: Imbalance due changed base towers (v8.67) - GEN_Schwarzkopf - 2010-01-24

One possible idea is to increase the HP of the towers, even it's only the 2 main base towers. I find purchased laser towers in general are under-powered late game.

- Rob


Re: Imbalance due changed base towers (v8.67) - lyf590 - 2010-01-24

how about make it soo that u have to take a certain to rebuild the laser towers like tinkers or scout's towers? But when towers are up the castle is safe.


Re: Imbalance due changed base towers (v8.67) - Battlemaniac - 2010-01-24

GEN_Schwarzkopf Wrote:One possible idea is to increase the HP of the towers, even it's only the 2 main base towers. I find purchased laser towers in general are under-powered late game.

- Rob

+1
True that


Re: Imbalance due changed base towers (v8.67) - Paladon - 2010-03-04

BTanks 8.68 will include a new feature to defend your base effectively.


Re: Imbalance due changed base towers (v8.67) - ArGoLi - 2010-03-05

lol i watched the replay and really have to say this si sucking lame shit... they wasnt much stronger but to win like this isnt really the sense of bt i think-.-