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Tinker & laser tower mid - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Strategy Discussions (https://btanks.net/forum/forumdisplay.php?fid=15) +--- Thread: Tinker & laser tower mid (/showthread.php?tid=93) |
Tinker & laser tower mid - bot365 - 2011-02-18 Tinkers with no skill building laser towers mid is waste of time game other players mid cant famr and generaly play 2v3 game sence tinker is uslles only difference is that tower gets min 50% creeps we would share, so it is half lane creeps for other 2 players and if that tinker builds towers on other end too it is waste game for any player mid other then that tinker who wasted 2k at start just to outfarm his lane mates. Suggestion, remove tower spots mid in league cause it sucks and generally ruins game for mid players other then noob with tower. BTW i am not ranking freak i just want a good game so i generaly leave games where this situation ocures and i am mid, cause it makes 2 other players mid very weak vs opponents and it is waste of 2k team money. Re: Tinker & laser tower mid - RaptorXI - 2011-02-18 The tower protects the trading spot. But I agree with you that this way to play has no success in most games (because of -no trader). Re: Tinker & laser tower mid - AGGInator - 2011-02-19 it's just lame in all cases. either it's crippling the mates cause the enemies push too hard (which means it's well @ creeping) or nearly useless ift the 2 left guys can push through which causes the builder to become weak. 2nd will occur a weak player in mid who will feed later or just leave. 1st will occur 2 weak guys who can't reach the enemies anymore and become pissed by it. i guess the ability to build there should be disabled. like the trader is disabled, too. |