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nuclear explosives - Printable Version

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nuclear explosives - VuDu - 2009-11-07

Well i tought when you're with exploder you get explosives and kill tanks but in late game with infernal tanks and titans exploder is almost usless eaven if it has 6 explosives on max upgread and buying new tank with weapons is just not very good option.So I suggest there should be a nuclear explosives.

Nuclear explosives:
Cost: 13 300g (or less i don't know if this is to much)
Demage: 3000(on explode) without upgreads
Range: (AoE) 1000

After exploding it lefts poison gas wich deal 800 dmg/s ; slow enemies with 30% and AoE 800. Last 10 sec.

Upgeads:
1) +3000 dmg(on explode) Cost: 3700g
2) +4000 dmg(on explode) Cost: 4900g


I'm not sure if my calculations are right so correct me if I'm mistaking. :| :?
And also simular can be made a nuclear bomb ; factory wich spawns nuclear exploders ect


Re: nueclear explosives - cyberrabies - 2009-11-07

I think a larger explosive on death would be a good idea considerring. But what you have given as an example is definately too strong and I think keeping it simple and just adding a recipe that upgrades the current explosives one more level is appropriate. Same aoe just more damage.


Re: nueclear explosives - VuDu - 2009-11-07

well ok if you say so :wink:


Re: nueclear explosives - GooglyBoogly - 2009-11-07

I think that creating another upgrade level of explosives is a bad idea.
Currently 6x explosives (32k) is strong enough to kill even a titan at level 25.
I understand that if the titan gets a hull or two, then they will not die- but that is what teamwork is for. The ability to get multikills more than makes up for this.
If the explosives could be upgraded, then that would give the exploder even more slots, so they would probably become minelayers too - no-one wants to see that.