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Should traders be worth more when they're full of cargo? The trader is well equipped with escape mechanisms; invis, invulnerability, teleport item, speed item. I thought it would be interesting to make them sweat a bit more when they get hunted for racking up those mining tokens.
Cheers,
Moogs.
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That's already the case.
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Exo, I think you said a trader good adds 5 times its worth in bounty to the trader. I agree with the original poster and think it should be doubled to at least 10xs. Also, I think the total lumber of the trader should be affect his bounty. I think the total gold he's spent on upgrades and factories and towers should be included in his bounty as well (and I think all tanks should work this way). A skilled traders is hard to hunt and sometimes impossible to kill and if you do manage to kill him you don't get very much gold or xp for it, especially if they're just carrying 1 or 2 items at a time. The way the bounty formula works now a trader who upgrades and purchases buildings for his team gets away with murder (so does any player who does this, especially exploder).
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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There are already some plans to improve the situation regarding the Trader, if there are no problems, you'll see them in 8.58. 8.57 should be ready for release soon. Just needs some last checks.
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