2007-11-10, 02:53:11
1: SHIFT / Waypoints moves: Use shift at start. If you choose demolisher, go for basic magic. Don't waste time on standing at the spirit trader. You've already picked a route to right lane with using SHIFT to make waypoints. Click on the spirit trader and buy a the basic magic while to drive past it. It save time. Also using a bit shift waypoints might help a bit if the game laggs. Also it could make you drive by creeps by taking a small turn and prevent being blocked by slow creeps. Advanced
2: Firing focus of weapons: frags and creep income: Shooting at many different creeps will reduce you chance of getting a creep kill. As a experienced player, creep kills is very essencial to your income. I've always within the range of 1-2 creeps at any given time, cuz then you have greater chance of getting the killing blow, which is rewarded with a small bounty, and many small bounties lead to greater income ^^. Of course this is the same method for concentrating firepower on enemy tanks to make a kill. If he's deadly injured you can finish him with a rocket. It's a waste if his remaining hp is greater than the damage, and if he gets away. Also essencial income source as it's mainly suited for delivering finishing blow on crippled or low hp tank.
3: Creep wave battle rhythm: Always be sure of having an escort of creeps, to attract attention from other creeps. Also this is protecting you from enemy tanks weapons as there is more creeps. You're always at advantage when you are protected by more creeps that the opponent. A rushing lv9 shredder could be killed by a lv10 light tank, cuz the light tank simple was protected by a huge number or creeps while the shredder was alone.
4: Killing blow opportunities: Heavy Tank rocket is a very well known skill, which many battle tanks players know of, fears and respects it. Also it has very long range, and a lv4 Aiming-Rocket can kill a heli or light tank without hull, so this is a great fragger weapon. Also different tanks have different abilities. For example the heli has firebomb combo with rocket, which together causes a lethal blow. The sky tank have the energy bomb, which causes high damage, and many other tanks have other ways of killing...
5: The way of saving and prevailing: This is a highly risky tactic, which is based on using as little money as possible. You perhaps have 2-3 weapons and buys a hull or a 4000-6500 gold tank and stays at that amount as long as possible by not buying a thing more. This is very important to have you tank value on a relative low amount, so the enemies don't get so much gold for killing you. When you have 12000-13000 gold, then you could buy a infernal (or with a bit less for frost robot), if you're base is under attack, this will greatly surprise the enemy and will probably cause a turnover as the strong and expensive tanks have strong abilityes, it will overpower the enemies heavy tanks, airships and such medium class tanks.
6: The way pushing: When I play against less skilled players, I try to be at the frontlines much as possible, cuz being there every moment will levle you faster, maintain you creep income and also try to stay alive by not dying. This tactic fits nice for the light tank. as it's has repair skills which allows it to heal. Skilling heal will make you hold out longer with better healing. Also you could buy repair robots, which heals your tank while you're fighting. Of course this is quite hard if your opponent is also skilled.
7: Teamwork rhythm: A good team normally beats a more unorganized team. Also if your teammates attacks together, and stays close, the enemy will fire randomly on both and the share ratio between 2 tanks would be 50%. Also a coordinated skills use on a single target, for example 2-3 tank shots on a single enemy tank could be fatal. Also firing with small time difference with each shot will also extends the stun duration. This is usually lethal enough. Often a clan is good at doing actions with teamwork in mind, and battling together with a teammate, will often make thing harder for the enemy tank which is alone. 3 is better. Also communication for organizing grouped attacks is very useful (as long as the others listens and do as you say). An entire team attacking together is far much better than sporadic assaults here and there, which is usually solo attacks. This might also leads to feeding the enemy tanks. Players who usually play together is usually working better as a team and good friends is often helping each other. Playing random games with random people could be hard to make a teamwork work well.
Teamwork is the key to victory
Share victory, share defeat.
You're welcome to mention other battle hints and strategies which I haven't mentioned or comment my strategy theories.
2: Firing focus of weapons: frags and creep income: Shooting at many different creeps will reduce you chance of getting a creep kill. As a experienced player, creep kills is very essencial to your income. I've always within the range of 1-2 creeps at any given time, cuz then you have greater chance of getting the killing blow, which is rewarded with a small bounty, and many small bounties lead to greater income ^^. Of course this is the same method for concentrating firepower on enemy tanks to make a kill. If he's deadly injured you can finish him with a rocket. It's a waste if his remaining hp is greater than the damage, and if he gets away. Also essencial income source as it's mainly suited for delivering finishing blow on crippled or low hp tank.
3: Creep wave battle rhythm: Always be sure of having an escort of creeps, to attract attention from other creeps. Also this is protecting you from enemy tanks weapons as there is more creeps. You're always at advantage when you are protected by more creeps that the opponent. A rushing lv9 shredder could be killed by a lv10 light tank, cuz the light tank simple was protected by a huge number or creeps while the shredder was alone.
4: Killing blow opportunities: Heavy Tank rocket is a very well known skill, which many battle tanks players know of, fears and respects it. Also it has very long range, and a lv4 Aiming-Rocket can kill a heli or light tank without hull, so this is a great fragger weapon. Also different tanks have different abilities. For example the heli has firebomb combo with rocket, which together causes a lethal blow. The sky tank have the energy bomb, which causes high damage, and many other tanks have other ways of killing...
5: The way of saving and prevailing: This is a highly risky tactic, which is based on using as little money as possible. You perhaps have 2-3 weapons and buys a hull or a 4000-6500 gold tank and stays at that amount as long as possible by not buying a thing more. This is very important to have you tank value on a relative low amount, so the enemies don't get so much gold for killing you. When you have 12000-13000 gold, then you could buy a infernal (or with a bit less for frost robot), if you're base is under attack, this will greatly surprise the enemy and will probably cause a turnover as the strong and expensive tanks have strong abilityes, it will overpower the enemies heavy tanks, airships and such medium class tanks.
6: The way pushing: When I play against less skilled players, I try to be at the frontlines much as possible, cuz being there every moment will levle you faster, maintain you creep income and also try to stay alive by not dying. This tactic fits nice for the light tank. as it's has repair skills which allows it to heal. Skilling heal will make you hold out longer with better healing. Also you could buy repair robots, which heals your tank while you're fighting. Of course this is quite hard if your opponent is also skilled.
7: Teamwork rhythm: A good team normally beats a more unorganized team. Also if your teammates attacks together, and stays close, the enemy will fire randomly on both and the share ratio between 2 tanks would be 50%. Also a coordinated skills use on a single target, for example 2-3 tank shots on a single enemy tank could be fatal. Also firing with small time difference with each shot will also extends the stun duration. This is usually lethal enough. Often a clan is good at doing actions with teamwork in mind, and battling together with a teammate, will often make thing harder for the enemy tank which is alone. 3 is better. Also communication for organizing grouped attacks is very useful (as long as the others listens and do as you say). An entire team attacking together is far much better than sporadic assaults here and there, which is usually solo attacks. This might also leads to feeding the enemy tanks. Players who usually play together is usually working better as a team and good friends is often helping each other. Playing random games with random people could be hard to make a teamwork work well.
Teamwork is the key to victory
Share victory, share defeat.
You're welcome to mention other battle hints and strategies which I haven't mentioned or comment my strategy theories.