2010-10-02, 04:59:22
There is a clear imbalance of lanes here, 3 lanes for 5 people (not to say thats imba, see Dota) but the exp distribution is just horrible.
Side Lanes: 1 creep spawn per tank 100% exp per person
Middle Lane: 2 creep spawns for 3 tanks 66% exp per person
Now this is of course assuming all people get an equal share in kills, well thats hardly ever the case. 9/10 times theres a tinker in mid, enemy tinkers aren't a problem with the various array of seige weapons, however the real threat is YOUR OWN tinker, I'd say, if he gets going he fields like 3/4 of the creeps every spawn, leaving the other 2 players in mid dirt broke for probalbly the rest of the game. While his allies work hard to cover him he reaps the benefits of a FREE tank. Mid lane is dominated by tinkers and long range, there's hardly any room for anything else, mid range just gets wiped out. With all the idiots shouting "Top Solo" and "Bot Solo" at the beginning of the game and being totally anal if you even so much as tp to their lane, It is impossible to switch out of mid for better luck elsewhere. These same players when they start losing then accuse you of being under levelled or feeding when the game ends. Any non-tinker/longranger is bound to be totally fucked over when playing mid, some tinkers even block the goddam holes around the shop making it impossible to manuever as a land tank. 20 minutes into the game I'm walking around at lvl 7 and my two side laners are lvl 11, they haven't even set foot in the tinker infested hellhole that is the middle lane. When the game progresses i'm horribly behind in gold and exp compared to everyone else and hardly a threat to anyone. So im basically forced to play the rest of the game as support whether I want to or not. Something needs to change. Anyway just see my replay if you don't understand what I'm talking about.
I'd Say:
-Equalize exp distribution based on proximity, not last hits.
-Make it impossible to block ramps/chokes/etc with towers. (This could be as simple as no towers within a 100 range of other towers)
-Make towers complete like scout towers with all damage sustained upon completion, rather than completion based on full health.
-Increase mid spawn, maybe not by a whole spawn but like add an extra bastilla or airship spawn, something sublte to cope with the 33% loss in exp per player.
P.S. I didn't know my creeps were actually getting stuck, I Thought my food limit hit it's maximum regarding the bottom lane factory.
I
Side Lanes: 1 creep spawn per tank 100% exp per person
Middle Lane: 2 creep spawns for 3 tanks 66% exp per person
Now this is of course assuming all people get an equal share in kills, well thats hardly ever the case. 9/10 times theres a tinker in mid, enemy tinkers aren't a problem with the various array of seige weapons, however the real threat is YOUR OWN tinker, I'd say, if he gets going he fields like 3/4 of the creeps every spawn, leaving the other 2 players in mid dirt broke for probalbly the rest of the game. While his allies work hard to cover him he reaps the benefits of a FREE tank. Mid lane is dominated by tinkers and long range, there's hardly any room for anything else, mid range just gets wiped out. With all the idiots shouting "Top Solo" and "Bot Solo" at the beginning of the game and being totally anal if you even so much as tp to their lane, It is impossible to switch out of mid for better luck elsewhere. These same players when they start losing then accuse you of being under levelled or feeding when the game ends. Any non-tinker/longranger is bound to be totally fucked over when playing mid, some tinkers even block the goddam holes around the shop making it impossible to manuever as a land tank. 20 minutes into the game I'm walking around at lvl 7 and my two side laners are lvl 11, they haven't even set foot in the tinker infested hellhole that is the middle lane. When the game progresses i'm horribly behind in gold and exp compared to everyone else and hardly a threat to anyone. So im basically forced to play the rest of the game as support whether I want to or not. Something needs to change. Anyway just see my replay if you don't understand what I'm talking about.
I'd Say:
-Equalize exp distribution based on proximity, not last hits.
-Make it impossible to block ramps/chokes/etc with towers. (This could be as simple as no towers within a 100 range of other towers)
-Make towers complete like scout towers with all damage sustained upon completion, rather than completion based on full health.
-Increase mid spawn, maybe not by a whole spawn but like add an extra bastilla or airship spawn, something sublte to cope with the 33% loss in exp per player.
P.S. I didn't know my creeps were actually getting stuck, I Thought my food limit hit it's maximum regarding the bottom lane factory.
I