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2011-11-14, 04:15:46
(This post was last modified: 2011-11-14, 04:17:39 by GEN_Schwarzkopf.)
Am I the only one that thinks it's time for Photon Torpedo to be dropped from available weapons?
A 3 second cooldown, 1300 range 450-650 dmg weapon is ridiculous especially early game. It encourages ridiculous play early game.
There should be additional cost for high cooldown weapons, as it is akin to having a level 3-4 Tier 1 nuke.
- Rob
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you already have a hard time creeping if you choose this weapon
keep it the way it is!
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same like death magic some versions ago... take it out.
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There are multi ways to counter an energy torpedo. But as long as people don't manage to survive them for the first 20minutes it is a working tactic.
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Burst armour works very well against it.
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2011-11-15, 04:28:29
(This post was last modified: 2011-11-15, 04:29:04 by UnifiedDoom.)
I'm actually curious about a certain mechanic regarding this weapon (and others with high cooldown). Do these weapons fire the instant you move within range of a target or do they auto fire? For instance will it start it's fire/cd sequence as soon as i'm in range of a target or does it fire/misfire (cd passes but no targets in range) sequence from the moment I place it in my inventory?
By the way gen it makes no sense that you complain about photon but not tornado summoner or basic cannon since both these weapons follow the exact same mechanic, but simply have a lesser range. And if range is the awnser then explain why photon is more overpowered than say bombarding rockets. I think with the presense of burst armor though photon torpedo is hardly overpowered, it's just the armor is majorly unnoticed by players.
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(2011-11-15, 04:28:29)UnifiedDoom Wrote: Do these weapons fire the instant you move within range of a target or do they auto fire?
well, im not sure if i get u righ, but i think if u buy a weap, the first shot is instanstly when u get in range of a target.
as next count:
the cd of weapons is just timing while u are in range (from ur weap) of targets it could hit. (at least theoretically, as is suppose)
as exampel take a weap with a fire cd of 2sec, u move into the range, it shots, u stay maybe 1 more sec in range, but leaving it and if u get back in range the cooldown is running from the last 1sec till it fires again.
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(2011-11-14, 04:15:46)GEN_Schwarzkopf Wrote: ...Photon Torpedo...
There is not even a weapon with this name in BTanks, but if you are talking of energy torpedo: Leave it as it is. DPS is what matters and this is balanced
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I also didn't like torpedo a lot, but since there's burst armor it's easy and cheap to counter it at early game.
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2011-11-18, 22:45:39
(This post was last modified: 2011-11-18, 22:54:49 by gozo1985.)
(2011-11-16, 01:26:08)ssl Wrote: DPS is what matters and this is balanced
wrong... its weapons damage, range and cooldown what matters. And for a starting up game ET has a too good range/damage ratio. And so you see more often Tinker with ET at start changing to Heli or Medivac.
Im OK with it but i think it would be better to rebalance this weapon to make it cheaper or more expensive and maybe changing its "charakter" like fast cooldown or bit lesser range.
(2011-11-18, 20:59:41)progg Wrote: I also didn't like torpedo a lot, but since there's burst armor it's easy and cheap to counter it at early game.
Yes and No.... ET only played in mid. And in mid burst armor is a fail. Becouse if you get a shot from some other guy first your done... therefor hull is better.
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in mid game 1300 guys usually sux. the longer they play long range the easier u can get fed on them.
still i get your point partially. i don't like this weapon, mostly becouse of noobs in team takeing this weapon and focus creeps instead of killing. this weapon (like all range shit) is made to kill, u can't creep good with it ommiting bitch builds like skilled 1,7k hp scout with 3x bombarding. these noobs can do harm do your eco if u start with for example demo with basic magic and later they become useless.
maybe solution is to make energy torpedo shot 2xfaster?
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(2011-11-19, 12:28:35)progg Wrote: in mid game 1300 guys usually sux. the longer they play long range the easier u can get fed on them.
still i get your point partially. i don't like this weapon, mostly becouse of noobs in team takeing this weapon and focus creeps instead of killing. this weapon (like all range shit) is made to kill, u can't creep good with it ommiting bitch builds like skilled 1,7k hp scout with 3x bombarding. these noobs can do harm do your eco if u start with for example demo with basic magic and later they become useless.
maybe solution is to make energy torpedo shot 2xfaster?
... or make it cost 2k instead of 2.8k while of course lowering the damage accurately. You know, there's light plasma as well as basic cannon in 2k, and they both have their reason. Same could be done with bombarding rockets and energy torpedo. Or make it cost more, as the next 1.3k wep can be had for 6k, which is a bit much of a hole.
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Let me re-iterate it is the 1-shot damage that makes the weapon ridiculous, not the DPS/range price.
If there was a 10 second cooldown weapon it could be an instant kill weapon in all cases and people would complain. The fact that it follows the cost formula for DPS vs range is not why I have a problem with it. The weapon is a nuke not a weapon. A 3 second cooldown on a 1300 range weapon is silly. There are no other 3s cooldown weapons...and this one is high range...
Also it's not that I have no problem countering it, as in most cases it is poor defense for CPs, but great for offense. It attracts noobs to spend tons of money on it, making their team fail.
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(2011-11-20, 07:48:22)GEN_Schwarzkopf Wrote: Let me re-iterate it is the 1-shot damage that makes the weapon ridiculous, not the DPS/range price.
If there was a 10 second cooldown weapon it could be an instant kill weapon in all cases and people would complain. The fact that it follows the cost formula for DPS vs range is not why I have a problem with it. The weapon is a nuke not a weapon. A 3 second cooldown on a 1300 range weapon is silly. There are no other 3s cooldown weapons...and this one is high range...
Also it's not that I have no problem countering it, as in most cases it is poor defense for CPs, but great for offense. It attracts noobs to spend tons of money on it, making their team fail.
- Rob
I also dislike how the energy torpedo works, but if you compare it to orbital - which also upgrades for free over time and does AOE damage - then the real problem is probably not the high cooldown in itself. It's the possibility to buy it so early, without needing troop upgrades, COMBINED with the high cooldown. At least that's my oppinion. It probably wouldn't be such a problem if it cost e.g. 4k, which would make it unaffordable at start.
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(2011-11-19, 12:28:35)progg Wrote: maybe solution is to make energy torpedo shot 2xfaster?
Good idea
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2011-11-21, 18:05:12
(This post was last modified: 2011-11-21, 18:16:38 by 091846.)
it will not 1 shot ppl but use creeps to cover you 2 x faster also no point , slow ok in the late game they will get mult of that , counter get more gold then get a better tank the focus on a skill that you can try to 1 hit skill ko him or her , that will make he or she thanking you for stopping his /her rampage
(2011-11-20, 07:48:22)GEN_Schwarzkopf Wrote: Let me re-iterate it is the 1-shot damage that makes the weapon ridiculous, not the DPS/range price.
If there was a 10 second cooldown weapon it could be an instant kill weapon in all cases and people would complain. The fact that it follows the cost formula for DPS vs range is not why I have a problem with it. The weapon is a nuke not a weapon. A 3 second cooldown on a 1300 range weapon is silly. There are no other 3s cooldown weapons...and this one is high range...
Also it's not that I have no problem countering it, as in most cases it is poor defense for CPs, but great for offense. It attracts noobs to spend tons of money on it, making their team fail.
- Rob it works good in defense if you have a player with short range clear the mobs while you use long rage trying to shoot other ppl basically a good team should 1 melee or close range fighter and a long range fighter in cp
i know some players ragequit because they died but before that they have being killing a lot of newbies using their long range weapons
i just want heli with -25 % dmg to all 1050 range ......or more weapons .
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