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Some NEW stuff
#1
New tower: in longer games it is a waste of money to build a laser tower because it gets destroyed too fast and deals too less dmg. my idea is, to add a tower wich can only be bought and acts as ultimate laser and ultimate cannon tower. it could cost something around 7k and deals higher dmg and has higher hp than laser tower, or as connon tower more dmg and more splash and hp. and there is a skill wich change the tower to the other ultimate 8)
New mode: a fun mode wich gives all tank classes new skins. for example all scouts have the skin of a pinguin or all light tanks the skin of a farm. this way you will never know how a tank class will look like :o
And a little balancing for titan: the ultimates healing aura (500hp/sec) is too weak. something like 800 would be betterIdea
. . . for exploder: the explosives skill is useless. i would suggest, that he can dodge physical and magical attacks :!:

and i never knew that board index you can click on the blued out words^^ maby you can make it more clearly that there is an extra panel
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#2
the titans ultimate is not too weak, because its true strength is not the heal - its the short invulnarability(sick word, i know its false written)
the exploders passive explosive ability is not useless.
example:
-> with 1 unupgraded explosive you wont be able to kill a full healed demo( 1800 dmg, demo has 1.9k hp(lvl1)), the passive skill adds 300dmg/lvl which allows you to kill the fully healed demo, without upgrading(or buying a second explosive) which would increase your bounty.
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#3
Exploder that doesnt explode? ha!

The fun mode could work only as a seperate map. Having it as an option (and not being used) is a waste of map file size that should be kept to a minimum.

@tower
I think current towers can hold themselves nicely most of the game, only late game or when team attacked does it fall. Thats if you really want to play towering where you put repair bots and weapons in the tower/s.

If you just buy a laser tower and it dies fast, thats what you get for 2k. Put weapons/hulls/repair in it and its no longer so weak.

HOWEVER i do want to see a new tower in the game, or something stronger. In MG mod, there were 2 ultimate towers that hurt a lot more AND slows your tank (and did aoe damage although im not sure about that). They were right beside the tank factory (HQ/base). The slow effect is a very good for deterring people who like to run into the base and destroy the towers/base when no one is around defending (me).
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#4
a new (better) tower is a pure defensive thing, and games take still quite long sometimes. sieging a base for an hour against a well defending team isnt fun.
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#5
@DerSatan it´s not only def. for example if you got all cps and attack enemys base and you all die you won´t be able to hold the cps in later game. so if you will be able to hold them it will be easyer to storm the base again
@Dr.McNinja why should the funmode increase the maps size so much=? you don´t have to import any new skin
i think the funmode would make the game more exiting because if you played the game already many times it will be something new everytime
@ChronicStoned so why don´t just remove it, cause 500hp/sec doesn´t change anything. explosion - this is the only situation where you really need it (you want to kill a demo with full hp and non upgraded explosives)
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#6
muhaha96 Wrote:@DerSatan it´s not only def. for example if you got all cps and attack enemys base and you all die you won´t be able to hold the cps in later game. so if you will be able to hold them it will be easyer to storm the base again

"holding" something sounds to me like "defending" something
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#7
but this way of defending doesn´t make the game longer
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#8
but you must remember that the defending team can build the tower, too!
Anti-HighBounty Alliance has wonBig Grin
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#9
+1 SCorpA1


Quote:@ChronicStoned so why don´t just remove it, cause 500hp/sec doesn´t change anything. explosion - this is the only situation where you really need it (you want to kill a demo with full hp and non upgraded explosives)


Oo... it was an example. same for lets say ghost tank with iron hull or heavy tank.
only 1 explosive with 1 upgrade or 2 without wont kill it, but combined with the passive explosive(now lvl 3-4(900-1200dmg)) they will die.
the skill heals 500hp/sec for 4-5 seconds i think so its 2k-2.5k, so an enemy has to fire 1-2seconds longer which helps the titan to survive effectivly
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#10
you only use the skill if you would die, so you won´t get under 25%of your hp. but if you heal 500hp/sec simultaneously and the enemy deals more than 500 dps it´s useless
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#11
I agree to the point, that you usally use the titans ultimate if you come near to being killed, or a teammate is nearly dead. Usally a frostlaser unupgrades deals four times more damage than the pure healing of the ultimat.

Or just the lvl 5 Tank cannon deals 300dpsWink - so increasing the health rate of the Titans Ulti from 500 to 800HP/sec wont hurt much and shouldnt change that much BT situations. (I think of how often I thought how useless the healing rate is while using a titan ^^)
Random Player
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