2009-07-18, 04:55:55
STARLORDS or SPACELORDS
I've planned to make the greatest space map of all times for wc3. I'm not sure what I'm going to call it, but atm I've just called it Starlords.
I'm planning to make a space combat map which allows 100% customization of each ships weaponry. I'm planning to make a epic map which can be as awesome as Master of Orion 2 where your ships get be refitted and designed after players wishes, which results in making his own unique ships. While you research, your older ships does still have the same equipment and only the new ships does benefit from the new technology. Also I'm planning to use the same techtree as in Master of Orion 2. One of the best space games created. However I'm going to make a real time based instead, so battles can happen simultaneously.
Space Battle
I'm going to make the production system similar to the Master of Orion. Also research and production will work in the same way. Also with diplomacy, trade treaties, research treaties, trading technologies with foreign aliens, Alliances and much more.....
The most awesome part will be the space battles where the players has designed their ships from scratch from the design screen (just like in MoO2). Each player will have designed their ships with different weapons and equipments.
______________
Normal weapons will be in 4 categories: Beam/Energy weapons, Projectile weapons, Homing Missile weapons and Energy Based Torpedoes
There's a lot of special equipments you can put into the ships. Example can be shields, ecm jammers, inertial nullifier and much more....
Hull strength of ship classes (Just brain storming):
Available space slots on the ship classes (Just brain storming):
Impulse Speed modifiers on the ship classes (Just brain storming):
Hyperdrive speed will be same for all classes.
For example a beam weapon takes 10 space, so a fighter can only have 1 beam weapon. While the Doom Star is as big as a planet and can countless weapons equipped and can destroy planets will correct technology, but it will take forever to build one. Having more smaller ships can be an advantage against few bigger ships, if you're good at micro and evading the incoming weapon fire, while the smaller faster ships cannot evade homing missiles. Choosing correct weapons is a part of the tactics.
_________________
Ship Class List (SC space imports)
Star Fighter Class
Frigate Class
(Frigate strength = 4 star fighters)
Destroyer Class
(Destroyer strength = 10 star fighters)
Cruiser Class
(Cruiser strength = 20 star fighters)
Battlecruiser Class
(Battlecruiser strength = 40 star fighters)
Dreadnought Class
(Dreadnought strength = 100 star fighters)
Doom Star Class
(Doom Star strength = 400 star fighters)
Space Fight - Small Test Map
I've planned to make the greatest space map of all times for wc3. I'm not sure what I'm going to call it, but atm I've just called it Starlords.
I'm planning to make a space combat map which allows 100% customization of each ships weaponry. I'm planning to make a epic map which can be as awesome as Master of Orion 2 where your ships get be refitted and designed after players wishes, which results in making his own unique ships. While you research, your older ships does still have the same equipment and only the new ships does benefit from the new technology. Also I'm planning to use the same techtree as in Master of Orion 2. One of the best space games created. However I'm going to make a real time based instead, so battles can happen simultaneously.
Space Battle
I'm going to make the production system similar to the Master of Orion. Also research and production will work in the same way. Also with diplomacy, trade treaties, research treaties, trading technologies with foreign aliens, Alliances and much more.....
The most awesome part will be the space battles where the players has designed their ships from scratch from the design screen (just like in MoO2). Each player will have designed their ships with different weapons and equipments.
______________
Normal weapons will be in 4 categories: Beam/Energy weapons, Projectile weapons, Homing Missile weapons and Energy Based Torpedoes
There's a lot of special equipments you can put into the ships. Example can be shields, ecm jammers, inertial nullifier and much more....
Hull strength of ship classes (Just brain storming):
- Star Fighter: 8
- Corvette: 20
- Frigate: 40
- Destroyer: 100
- Cruiser: 200
- Battlecruiser: 400
- Dreadnought: 1000
- Doom Star: 5000
Available space slots on the ship classes (Just brain storming):
- Star Fighter: 15
- Corvette: 40
- Frigate: 90
- Destroyer: 150
- Cruiser: 250
- Battlecruiser: 500
- Dreadnought: 1250
- Doom Star: 3000
Impulse Speed modifiers on the ship classes (Just brain storming):
- Star Fighter: 260
- Corvette: 220
- Frigate: 190
- Destroyer: 170
- Cruiser: 155
- Battlecruiser: 140
- Dreadnought: 130
- Doom Star: 120
Hyperdrive speed will be same for all classes.
For example a beam weapon takes 10 space, so a fighter can only have 1 beam weapon. While the Doom Star is as big as a planet and can countless weapons equipped and can destroy planets will correct technology, but it will take forever to build one. Having more smaller ships can be an advantage against few bigger ships, if you're good at micro and evading the incoming weapon fire, while the smaller faster ships cannot evade homing missiles. Choosing correct weapons is a part of the tactics.
_________________
Ship Class List (SC space imports)
Star Fighter Class
Frigate Class
(Frigate strength = 4 star fighters)
Destroyer Class
(Destroyer strength = 10 star fighters)
Cruiser Class
(Cruiser strength = 20 star fighters)
Battlecruiser Class
(Battlecruiser strength = 40 star fighters)
Dreadnought Class
(Dreadnought strength = 100 star fighters)
Doom Star Class
(Doom Star strength = 400 star fighters)
Space Fight - Small Test Map