Posts: 2,503
Threads: 205
Joined: Mar 2007
Reputation:
17
Hey there,
since everyone's discussing now and everyone likes polls, I thought I might add another topic.
This time its about the heal auras of the factories, right now the auras of multiple factories stack, so when you stand between two of them, you'll heal twice as fast. This situation will mostly only occur in your base thatswhy only work for defensive purposes.
The idea was now, to remove this stacking (so you are only affected by one aura at a time) to make base defending more difficult and thus, games shorter (at least I hope it'll work this way).
So, what's your opinion about it?
This post has been brought to you by Sand - it's everywhere, get used to it.
Posts: 281
Threads: 11
Joined: Mar 2007
Reputation:
0
mh.. no.. base defending isn't so easy alright now cause of the middle entrance.. and the fast healing in base give's you the chance to turn around the game.. after having lost all CP.. does not always depend on a bad Team.. sometimes it isn'T bad that you lost all ^^
and atm 90% of the puplic games are between 15 to 45 mins..
if this is to "slow" i don't know.. what is fast ? 10 mins ? well mosty after 15 to 30 mins middle has gone (lane not so important, push middle is sometimes more effectiv if you got Campers on the lane)
and with nearly balanced Teams it will always take some longer..
if you don'T have about 30 mins up to 2 hours for playing.. dont play :wink:
Posts: 2,503
Threads: 205
Joined: Mar 2007
Reputation:
17
Especially in long games, this could shorten the games. Camping all the time in your base is also not that much fun and regardless of how entertaining a game is, 2-3 hours is way too long imo.
This post has been brought to you by Sand - it's everywhere, get used to it.
Posts: 889
Threads: 58
Joined: Apr 2007
Reputation:
0
you could add something like a fast mode, without stacking healing auras, more gold per second, weaker tower etc.
Posts: 802
Threads: 41
Joined: Oct 2007
Reputation:
0
But when creeps give more bounty, players also get better equipment so it increases tank bounties too. It helps getting better equipment faster thus a shorter game. IMO.
Trolololo
Posts: 802
Threads: 41
Joined: Oct 2007
Reputation:
0
Well if you ask me i love long games, which are more than 1.30h.
Stacking auras are not a big variable in long game issue. May stay same or non-stack wont change many things, only if guys buy and build 3 factories in a place it is some disturbing.
I wont say "dont change" or "change"...
Trolololo
Posts: 1,010
Threads: 46
Joined: Dec 2007
Reputation:
8
I don't think that the stalking heal aura is a problem.
May be should you reduce the power of healing aura of "build" factories. (66% ?)
The factories build by players should give less healing. Then the 3 stalking aura won't make the game last too long.
I am so good that I don't even need to type -rc because I never die !
Posts: 2,503
Threads: 205
Joined: Mar 2007
Reputation:
17
TKF Wrote:Removing the factories healing aura might speed up the game a little, so removing it's stacking property will be nice. Guards rooted healing doesn't stack and factories shouldn't stack either.
Actually, they do stack. The heal aura of the Guard was only changed that way, that it wont heal another Guard. Other tanks will heal twice as fast when there are two rooted Guards near them, though.
This post has been brought to you by Sand - it's everywhere, get used to it.