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Feedback until 8.15
#41
Anyway, mines are the same skill the tinker has. Exploder, Tinker and Demolisher has mine skills :S

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Edit_

When I see at the changelogs for the old version, I discover the towers did cost 1500 gold and 2500 gold for laser. Now they cost 1000 and 2000 for laser, + additional strong barricade that costs 850 and does not attack, but have speed aura. I usually prefer barricade cuz its hard to destroy. The towers are easily ripped off, especially in late game. I find these stationary defence a bit expensive, they give little for the money when they get destroyed. If the tower stands for a long while, and does kill creeps, maybe you earn back most of the gold, you used to buy that tower, if you're lucky to keep that tower alive for so long. Also you manually controls the tower, so you can kill low hp heroes fast, but not so easy to harm the heavier tanks with a laser tower.

The towers are simple and doesn't have any upgrade features at all. Maybe have a upgrade for towers. I can give an example to each building...


Example 1: Napalm upgrade for the Cannon Tower (400+), let it have a splash 800dmg attack napalm with 30 sec cooldown (Searing arrows logic).

Example 2: Improved laser power for laser tower (800+), it does 50 dmg + 5 pr upgrade, and does 3x dmg vs hero tanks (critical hit skill)

Example 3: Reinforced Barricades upgrade for barricade (750+). The barricade has increased hp regen and only takes 33% from player weapons and abilities.


Maybe to low/high prices, but this is just examples.
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#42
i think the towers are too expensice, too, because they give the bounty to the destroying player (150 cannon, 250 laser, barricade ?)
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#43
I also think the towers are expensive, but im sure the towers prices has its reasons. Barricade provide 125 gold bounty.
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#44
Barricade is annoying. At end game when last 2 towers die, you can just keep buying barricades for a long time before your castle is dead.
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#45
I've made this suggestion before and i'll make it again:

Why does invisibility = invincibility?

Example: Buy smoke generator. Go invisible, run into enemy mines. Nothing happens. It's a cloaking item good for battles against other tanks. But it's also a mine clearing item (more effective than the actual mine remote fuse) as a bonus.

You should cop damage from mines/explosives even when invisible. All the evidece you need is in this movieTongue

[Image: predator_movie.jpg]
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#46
Does smoke gen provide protection against mines? lol! This should be fixed!!!
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#47
TKF Wrote:Does smoke gen provide protection against mines? lol! This should be fixed!!!
I found it ages ago.
http://btanks.de/forum/viewtopic.php?id=334

It doesn't make sense. Infernal tank's ability (teleport+stun+dmg) damages invisible units. But not mines?

Also another thing. How come... infernal can teleport into enemy base. But antigrav can't? I guess he has special airspace permission from the other team to skydive in.


People rarely listen to me, even if it's a fully logical and working solution. I have to pull teeth to get listened to.
http://btanks.de/forum/viewtopic.php?id=404
http://btanks.de/forum/viewtopic.php?id=411
http://btanks.de/forum/viewtopic.php?id=646
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#48
Well bob did listen to you about major tp bug, cuz in next ver it will be fixed. He removed what you said, so the others won't know how to abuse this bug in current ver, and you did get his attension bigtime I guess...

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Maybe add a feature that be possible to revive lost structures that your base has lost. Such as Artillery fab and the standard force fabs. Cuz of the 3 fab team limit, it's impossible to repair the base from major destruction. As you no longer have proper creeps support, it will be very difficult to turn the tide of the battle. Add a restore base feature that will restore each fab structure for 2000 gold, but will belong to the force and will occur on the same spot as one of the old fabs was. Also a art fab restoration for 3000. Add restore base feature to goblin trader :? If the losing team have no chance against the other team, it will be waste to try to restore the base...
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#49
DOGG1 Wrote:I've made this suggestion before and i'll make it again:

Why does invisibility = invincibility?

Example: Buy smoke generator. Go invisible, run into enemy mines. Nothing happens. It's a cloaking item good for battles against other tanks. But it's also a mine clearing item (more effective than the actual mine remote fuse) as a bonus.

You should cop damage from mines/explosives even when invisible. All the evidece you need is in this movieTongue

[Image: predator_movie.jpg]
Wouldn't it be wonderful if one of these 3 things happened?

Bob666 / Exodus: "Yes DOGG1, that is a good idea"
Bob666 / Exodus: "No DOGG1, that is a bad idea"
Bob666 / Exodus: "Hmm interesting. We're considering it"
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#50
dont know, but currently im not going to change that
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