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Latest config file for BT host bots
#1
This thread is meant to provide the config file of the current BT version.


Code:
##########################
# map file for BTanks870 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks870.w3x
map_size = 19 29 13 0
map_info = 238 255 237 169
map_crc = 91 249 132 19
map_sha1 = 30 131 202 43 198 167 100 31 91 75 114 66 30 7 47 202 70 217 48 125

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks870.w3x

"Older versions"
Code:
###########################
# map file for BTanks869c #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks869c.w3x
map_size = 72 218 12 0
map_info = 19 13 155 197
map_crc = 158 50 153 38
map_sha1 = 95 254 204 201 229 10 72 181 57 231 90 236 169 171 68 118 225 125 123 30

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks869c.w3x

Code:
##########################
# map file for BTanks868 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks868.w3x
map_size = 118 143 12 0
map_info = 240 50 92 167
map_crc = 199 6 121 66
map_sha1 = 148 108 28 198 203 78 170 148 184 188 134 190 115 253 131 6 193 242 136 203

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks868.w3x

Code:
###########################
# map file for BTanks867d #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks867d.w3x
map_size = 169 217 10 0
map_info = 235 243 98 66
map_crc = 121 165 163 73
map_sha1 = 186 102 57 170 126 143 128 250 154 151 186 248 89 83 139 28 51 224 183 6

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks867d.w3x

Code:
###########################
    # map file for BTanks867c #
    ###########################

    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

    map_path = Maps\Download\BTanks867c.w3x
    map_size = 139 217 10 0
    map_info = 201 104 139 231
    map_crc = 252 3 21 44
    map_sha1 = 64 191 21 105 213 128 125 185 171 231 184 226 120 202 131 175 60 105 96 122

    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast

    map_speed = 3

    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default

    map_visibility = 4

    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees

    map_observers = 4

    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races

    map_flags = 3

    # map game type
    #  1 = custom

    map_gametype = 1

    # map dimensions

    map_width = 112 0
    map_height = 112 0

    # map players and teams

    map_numplayers = 10
    map_numteams = 3

    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #

    map_slot1 = 0 255 0 0 0 0 1 1 100
    map_slot2 = 0 255 0 0 0 1 1 1 100
    map_slot3 = 0 255 0 0 0 2 1 1 100
    map_slot4 = 0 255 0 0 0 3 1 1 100
    map_slot5 = 0 255 0 0 0 4 1 1 100
    map_slot6 = 0 255 0 0 1 5 1 1 100
    map_slot7 = 0 255 0 0 1 6 1 1 100
    map_slot8 = 0 255 0 0 1 7 1 1 100
    map_slot9 = 0 255 0 0 1 8 1 1 100
    map_slot10 = 0 255 0 0 1 9 1 1 100

    # map type (for map specific stats)


    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

    map_localpath = BTanks867c.w3x

Code:
###########################
# map file for BTanks867b #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks867b.w3x
map_size = 230 215 10 0
map_info = 56 230 145 117
map_crc = 101 81 86 159
map_sha1 = 158 32 242 217 57 171 187 232 180 118 27 8 85 100 25 158 103 216 119 155

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks867b.w3x

Code:
##########################
# map file for BTanks866 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks866.w3x
map_size = 231 2 11 0
map_info = 114 4 111 173
map_crc = 180 76 117 130
map_sha1 = 1 37 252 83 229 121 29 141 250 158 202 8 111 199 95 129 126 123 81 156

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks866.w3x

Code:
##########################
# map file for BTanks865 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks865.w3x
map_size = 249 237 9 0
map_info = 252 76 227 148
map_crc = 236 148 142 52
map_sha1 = 31 96 211 73 223 146 101 213 77 81 190 62 21 147 193 247 165 156 214 85

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks865.w3x

Code:
##########################
# map file for BTanks864 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks864.w3x
map_size = 176 87 10 0
map_info = 24 175 253 190
map_crc = 92 200 156 45
map_sha1 = 205 222 196 129 212 129 138 212 90 93 186 14 78 130 111 17 33 73 52 108

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks864.w3x

Code:
###########################
# map file for BTanks863b #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks863b.w3x
map_size = 193 30 10 0
map_info = 125 7 187 176
map_crc = 0 237 38 166
map_sha1 = 238 142 255 116 189 199 193 198 249 84 66 130 114 135 204 251 236 3 217 62

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks863b.w3x

Code:
##########################
# map file for BTanks862 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks862.w3x
map_size = 88 27 10 0
map_info = 15 92 100 89
map_crc = 5 38 21 76
map_sha1 = 161 8 204 240 75 97 9 16 185 2 189 213 181 37 167 42 124 174 92 95

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 3

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks862.w3x

Code:
###########################
# map file for BTanks861c #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks861c.w3x
map_size = 3 37 10 0
map_info = 14 212 105 234
map_crc = 235 225 146 72
map_sha1 = 61 38 100 254 145 241 218 149 168 85 187 0 217 85 24 115 117 115 134 29

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks861c.w3x

Code:
###########################
# map file for BTanks861b #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks861b.w3x
map_size = 255 36 10 0
map_info = 214 102 53 206
map_crc = 152 236 220 49
map_sha1 = 27 231 232 196 69 186 168 91 164 188 178 20 27 228 237 178 234 23 136 83

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks861b.w3x

Code:
##########################
# map file for BTanks859 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks859.w3x
map_size = 202 32 9 0
map_info = 88 74 224 193
map_crc = 42 146 197 49
map_sha1 = 232 6 164 148 236 13 43 118 243 140 23 11 143 213 90 25 49 191 96 65

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks859.w3x

Code:
##########################
# map file for BTanks858 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks858.w3x
map_size = 184 33 9 0
map_info = 202 80 38 10
map_crc = 166 176 98 19
map_sha1 = 22 199 24 94 137 27 90 166 49 48 251 229 97 141 21 106 97 249 184 207

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks858.w3x

This post has been brought to you by Sand - it's everywhere, get used to it.
Reply
#2
what about the version 8.70 ?
Reply
#3
Updated the first postWink. Knew i forgot something when we released 8.70 :-D
Reply
#4
what need to be changed to start with closed observer slots?
Reply
#5
1. option: disable the observer:
Code:
# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

2. option: change the source code of the bot and recompile in order to have the observer-slots closed.
Reply
#6
Velocity2k Wrote:2. option: change the source code of the bot and recompile in order to have the observer-slots closed.

second option sounds good! can you give me a hint where to search in the source?

edit: nvm found it at map.cpp //add observer slots
Reply
#7
(2010-03-15, 11:53:09)Exodus Wrote: This thread is meant to provide the config file of the current BT version.


Code:
##########################
# map file for BTanks870 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks870.w3x
map_size = 19 29 13 0
map_info = 238 255 237 169
map_crc = 91 249 132 19
map_sha1 = 30 131 202 43 198 167 100 31 91 75 114 66 30 7 47 202 70 217 48 125

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks870.w3x

"Older versions"
Code:
###########################
# map file for BTanks869c #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks869c.w3x
map_size = 72 218 12 0
map_info = 19 13 155 197
map_crc = 158 50 153 38
map_sha1 = 95 254 204 201 229 10 72 181 57 231 90 236 169 171 68 118 225 125 123 30

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks869c.w3x

Code:
##########################
# map file for BTanks868 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks868.w3x
map_size = 118 143 12 0
map_info = 240 50 92 167
map_crc = 199 6 121 66
map_sha1 = 148 108 28 198 203 78 170 148 184 188 134 190 115 253 131 6 193 242 136 203

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks868.w3x

Code:
###########################
# map file for BTanks867d #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks867d.w3x
map_size = 169 217 10 0
map_info = 235 243 98 66
map_crc = 121 165 163 73
map_sha1 = 186 102 57 170 126 143 128 250 154 151 186 248 89 83 139 28 51 224 183 6

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks867d.w3x

Code:
###########################
    # map file for BTanks867c #
    ###########################

    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

    map_path = Maps\Download\BTanks867c.w3x
    map_size = 139 217 10 0
    map_info = 201 104 139 231
    map_crc = 252 3 21 44
    map_sha1 = 64 191 21 105 213 128 125 185 171 231 184 226 120 202 131 175 60 105 96 122

    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast

    map_speed = 3

    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default

    map_visibility = 4

    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees

    map_observers = 4

    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races

    map_flags = 3

    # map game type
    #  1 = custom

    map_gametype = 1

    # map dimensions

    map_width = 112 0
    map_height = 112 0

    # map players and teams

    map_numplayers = 10
    map_numteams = 3

    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #

    map_slot1 = 0 255 0 0 0 0 1 1 100
    map_slot2 = 0 255 0 0 0 1 1 1 100
    map_slot3 = 0 255 0 0 0 2 1 1 100
    map_slot4 = 0 255 0 0 0 3 1 1 100
    map_slot5 = 0 255 0 0 0 4 1 1 100
    map_slot6 = 0 255 0 0 1 5 1 1 100
    map_slot7 = 0 255 0 0 1 6 1 1 100
    map_slot8 = 0 255 0 0 1 7 1 1 100
    map_slot9 = 0 255 0 0 1 8 1 1 100
    map_slot10 = 0 255 0 0 1 9 1 1 100

    # map type (for map specific stats)


    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

    map_localpath = BTanks867c.w3x

Code:
###########################
# map file for BTanks867b #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks867b.w3x
map_size = 230 215 10 0
map_info = 56 230 145 117
map_crc = 101 81 86 159
map_sha1 = 158 32 242 217 57 171 187 232 180 118 27 8 85 100 25 158 103 216 119 155

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks867b.w3x

Code:
##########################
# map file for BTanks866 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks866.w3x
map_size = 231 2 11 0
map_info = 114 4 111 173
map_crc = 180 76 117 130
map_sha1 = 1 37 252 83 229 121 29 141 250 158 202 8 111 199 95 129 126 123 81 156

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks866.w3x

Code:
##########################
# map file for BTanks865 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks865.w3x
map_size = 249 237 9 0
map_info = 252 76 227 148
map_crc = 236 148 142 52
map_sha1 = 31 96 211 73 223 146 101 213 77 81 190 62 21 147 193 247 165 156 214 85

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks865.w3x

Code:
##########################
# map file for BTanks864 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks864.w3x
map_size = 176 87 10 0
map_info = 24 175 253 190
map_crc = 92 200 156 45
map_sha1 = 205 222 196 129 212 129 138 212 90 93 186 14 78 130 111 17 33 73 52 108

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks864.w3x

Code:
###########################
# map file for BTanks863b #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks863b.w3x
map_size = 193 30 10 0
map_info = 125 7 187 176
map_crc = 0 237 38 166
map_sha1 = 238 142 255 116 189 199 193 198 249 84 66 130 114 135 204 251 236 3 217 62

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 4

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks863b.w3x

Code:
##########################
# map file for BTanks862 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks862.w3x
map_size = 88 27 10 0
map_info = 15 92 100 89
map_crc = 5 38 21 76
map_sha1 = 161 8 204 240 75 97 9 16 185 2 189 213 181 37 167 42 124 174 92 95

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 3

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 10
map_numteams = 3

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks862.w3x

Code:
###########################
# map file for BTanks861c #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks861c.w3x
map_size = 3 37 10 0
map_info = 14 212 105 234
map_crc = 235 225 146 72
map_sha1 = 61 38 100 254 145 241 218 149 168 85 187 0 217 85 24 115 117 115 134 29

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks861c.w3x

Code:
###########################
# map file for BTanks861b #
###########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks861b.w3x
map_size = 255 36 10 0
map_info = 214 102 53 206
map_crc = 152 236 220 49
map_sha1 = 27 231 232 196 69 186 168 91 164 188 178 20 27 228 237 178 234 23 136 83

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks861b.w3x

Code:
##########################
# map file for BTanks859 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks859.w3x
map_size = 202 32 9 0
map_info = 88 74 224 193
map_crc = 42 146 197 49
map_sha1 = 232 6 164 148 236 13 43 118 243 140 23 11 143 213 90 25 49 191 96 65

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks859.w3x

Code:
##########################
# map file for BTanks858 #
##########################

# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

map_path = Maps\Download\BTanks858.w3x
map_size = 184 33 9 0
map_info = 202 80 38 10
map_crc = 166 176 98 19
map_sha1 = 22 199 24 94 137 27 90 166 49 48 251 229 97 141 21 106 97 249 184 207

# map speed
#  1 = slow
#  2 = normal
#  3 = fast

map_speed = 3

# map visibility
#  1 = hide terrain
#  2 = explored
#  3 = always visible
#  4 = default

map_visibility = 4

# map observers
#  1 = none
#  2 = on defeat
#  3 = allowed
#  4 = referees

map_observers = 1

# map flags
#  - you can combine these flags by adding together all the options you want to use
#  - for example to have teams together and fixed teams you would use "3"
#  1 = teams together
#  2 = fixed teams
#  4 = unit share
#  8 = random hero
#  16 = random races

map_flags = 3

# map game type
#  1 = custom

map_gametype = 1

# map dimensions

map_width = 112 0
map_height = 112 0

# map players and teams

map_numplayers = 12
map_numteams = 2

#
# slot structure
#  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
#  - PID is always 0
#  - Download Status is always 255
#  - Slot Status is 0 for open, 1 for closed, 2 for occupied
#  - Computer is 0 for no, 1 for yes
#  - Team
#  - Colour
#  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
#  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
#  - Handicap is 50/60/70/80/90/100
#

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100

# map type (for map specific stats)


# map local path (for map downloads)
#  GHost++ doesn't require map files but if it has access to them it can send them to players
#  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

map_localpath = BTanks858.w3x



Sorry, could you explain me how i can to create this code?, is in a notepad file?, what name i must to write in the file?, where i must to save the file?

thanks, and sorry, i´m from spain and my english is not good.
Reply


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