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Teleport breaker
#1
Hi,

I think about end of long games and I think something could be changed. How about, after let's say 1h30 of games, making teleport breakers still invisible but with 15k hp (like barricades) and can be hit by tanks?

Because I saw in late games that super cell is overused just because of it's range. I played a game vs exstaza where we got both titan but me with short range (darkness canon - swarm of chaos) and him with supercells. The fact is titan are slow tank (comparing with late game tanks) and the time you need to be in range of another titan with short range vs "long" range make you lose 50% of you hp and can't allow you to use ultimate because trigger time (in very late games mostly). If you want to be in range the best solution is to teleport, but with tp breaker you are fucked anyway. And if a game last more than 1h30, in general both team have lost their factories at base, and have almost no solution to destroy teleport breakers. Then it gives a huge advantage of guys using longer ranges in late game.

I know it's not really clear but I think you can see my point.

Thanks Smile
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#2
then you could spam them to capture cpsSad maybe less hp 1-2k and only hit by tank cannon
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