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i know it sound like conquest mode, but maybe its a bit more interesting/ would be played more often.
your team wins when you have x points (e.g. 50)
every x seconds (e.g. 30) youre team gets points.
the points are calculated like this: (number of cps youre team holds)-3
if the value is less than zero no points are added/removed
what do you think?
Anti-HighBounty Alliance has won
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too close to the current conquest victory. lately there are many who want some unreal tournament ( and the likes ) gamemodes, huh? ^^
this mode would simply promote camping as the main focus. ^^
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A Domination-System like in the first Unreal Tournament. It sounds really cool in my ears for victory.
But I would make the system more dynamic, with higher target-score and so on. So, that the gameplay will really depend on the teamwork, to hold the points for a long time. If you set the counter of getting points at every 30 seconds, the same misery like the 5-Minute-Income will happen: The Teams focus on getting near to all Points close to the 30 Second-limit to get a high score.