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Why the Guard is a "special tank"?
The medivac can heal too.
The Ghost is able to spawn creeps
Ok, it can root, but other tanks have special abilitys too
So, why only this one is special enough?
Sorry for my bad english^^
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Talking about that, I think guard should get more hitpoints while increasing the cooldown on the unroot skill. It's not much of a match at the moment and extremely rarely used and probably not used at all in better games. What do you think about that?
(if this ends up being a new discussion, you might as well move it to a new toppic)
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The basic hp are generally steady values depending on the cost.
But you are right, a touch up concerning the Guard in his role is needed.
But i'd rather not strengthen him permanently.
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How about armor increase when rooted? Is that possible?
Or like the avatar skill have it get more hitpoints when rooted. Something like that - I think the "special" part should be focused more, so to maybe make it weaker or let it stay as it is normally, and increase it's durability when rooted.
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His passive skills grants him some magic resistance, while rooted. This kinda equals a HP boost.
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actually, it is better than a hp boost, since it effectively makes your hp regen that much stronger.
(ofc the resistance doesnt apply vs creeps)
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griffin1987 Wrote:It's not much of a match at the moment and extremely rarely used and probably not used at all in better games. What do you think about that?
I see the guard alot. It's a great tank, and it's like a mini heal factory.
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