2009-08-30, 00:52:43
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An idea for Medivac.
Change the current medivac's drain ability into a spellbook of several minor support abilties. Intended along with the mana bonus the ultimate provides.
Medicore (W)
Unlocks different minor support abilities for each level which allows your medivac to assist your allies in battle. All learned abilities gets stronger for each level.
Level 1: Unlocks drain ability
Level 2: Unlocks heal ability and makes your medicore abilities stronger.
Level 3: Unlocks shared damage ability and makes your medicore abilities stronger.
Level 4: Unlocks Energy release ability and makes your medicore abilities stronger.
Level 5: Makes all your medicore abilities stronger.
All abilities has 40 seconds shared cooldown.
No need to implement this but this suggestion was intended with the purpose to make the role of medivac more useful as support. Maybe drop the last suggestion perhaps, maybe it's a bit overpowered. But I like the heal ability which makes it fit the role of support better. With drain you always rely of being near enemy creeps which isn't handy in all situations. Also with shared damage you might save your teammates or yourself in some situations.
An idea for Medivac.
Change the current medivac's drain ability into a spellbook of several minor support abilties. Intended along with the mana bonus the ultimate provides.
Medicore (W)
Unlocks different minor support abilities for each level which allows your medivac to assist your allies in battle. All learned abilities gets stronger for each level.
Level 1: Unlocks drain ability
Level 2: Unlocks heal ability and makes your medicore abilities stronger.
Level 3: Unlocks shared damage ability and makes your medicore abilities stronger.
Level 4: Unlocks Energy release ability and makes your medicore abilities stronger.
Level 5: Makes all your medicore abilities stronger.
- Ability 1: (W - Q)
Medicore - Drain - Offense/Support
Works as normal drain (maybe buffed more along with the longer cooldown?). Costs 5 mana pr level. First available at level 1.
- Ability 2: (W - W)
Medicore - Heal - Support
Select a friendly tank to heal (not self). Heals 400 + 200 hit points pr level over 5 seconds on the target. Costs 20 + 10 mana pr level. First available at level 2.
- Ability 3: (W - E)
Medicore - Shared Damage - Support
(Spirit Link) Makes the targeted friendly tank and yourself linked and share damage for a short time. Lasts 4.5 + 1.5 seconds pr level. Costs 21 + 7 mana pr level. First available at level 3.
- Ability 4: (W - R) (Optional suggestion, but the first 3 is enough)
Medicore - Release - Attack
1 second casting time and 1000 range. Spends your current mana and creates a strong bolt of energy which deals 8 (10 at level 5) damage pr point of mana on target enemy. Up to 150 mana is spent on this ability for the max damage of 1200 / 1500. The target loses equivalent mana. First available at level 4.
All abilities has 40 seconds shared cooldown.
No need to implement this but this suggestion was intended with the purpose to make the role of medivac more useful as support. Maybe drop the last suggestion perhaps, maybe it's a bit overpowered. But I like the heal ability which makes it fit the role of support better. With drain you always rely of being near enemy creeps which isn't handy in all situations. Also with shared damage you might save your teammates or yourself in some situations.