2008-04-11, 16:33:41
I don't know if this can be fixed by scripting, but here goes.
When using the shredder, it happens sometimes that when you activate the shredder second skill (the close-combat ground only buzzsaw strike, forgot the exact name. Meh) you cannot control your tank until it has delivered the attack (or the game cannot find a path and deems the task impossible), which can lead to a wild and deadly goose chase for the shredder if it's intended target runs away (and usually into a CP and a bunch of creeps).
Usually, it happens when I activate the skill and get stunned while "running to strike". After the stun the order remains and it cannot be cancelled.
I'm trying to remake the pattern but it is quite hard to do alone, since it happens more often when you are stunned by enemy skills.
When using the shredder, it happens sometimes that when you activate the shredder second skill (the close-combat ground only buzzsaw strike, forgot the exact name. Meh) you cannot control your tank until it has delivered the attack (or the game cannot find a path and deems the task impossible), which can lead to a wild and deadly goose chase for the shredder if it's intended target runs away (and usually into a CP and a bunch of creeps).
Usually, it happens when I activate the skill and get stunned while "running to strike". After the stun the order remains and it cannot be cancelled.
I'm trying to remake the pattern but it is quite hard to do alone, since it happens more often when you are stunned by enemy skills.