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There are staff like
"fighter"
tinker
trader
exploder
I want to add a Mercenary
a Hero unit who passes missions like:
+1. Delivery give a letter to Some Person.
+2. Bring weapons (Machine Gun).
3. Bring Cheese and Water.
4. Repair some corrupted building.
5. Capture some one (using Net Launcher).
6. Kill/Destroy some thing, maybe a enemy Rocket Tower (you dont have to kill it just bring the proof that its dead).
7. Set a "Listeninig Device (a bug)" into enemys tank.
8. part1 Set a spy into enemys base wait 1minut, part2 transport a spy back.
9. get explosive, go to enemy base, explode
revards can be:
gold
speed, hulls, explosives, repairs
weapons
The handicap will be set to 50%.
The "+" is what I have done aleady (some basic staff).
If the idea will be approved I will make the rest (3-9).
Its just an idea.
__edit by psy: changed max. chosable options to 1 (was 2 Oo)
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How is it that you already have done those two? On the 7.55 map you mean, or what?
Well, another unit is always welkcome, but a little more info etc would be nice i think (does he have to repeat same missions all the time or will there be 100+ missions to random form?...?) and think about the fact that you need a new tank too, wich seems to be the bottleneck most of the time around here for new tank ideas.
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@LuckyD0g:
Can you, please, explain in more detailed way the whole your idea? I don't think I've got it right.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
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So far, I would restrain myself to vote bad idea, until I hears a more detailed plan about this idea.
So far it sounds like more the the trader missions contracts in battle ships map... I'm not sure about this....
________
On the other hand... contracts mission idea concept can be developed in many directions...
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Just something i think of now: there shouldnt be too many of these kind of things available (like this one and the trader), because who am i going to battle else? Suppose this is possible, 1 goes trader, 1 goes mercenary. That makes it even more easy for the opposing team if they all take tanks and dare to push early game.
Dont get me wrong, i am in favor of more different strategies, but that is tank-weapon-item-... strategies (like the tinker, exploder, tanks, upgradings,...) but not too many of these side-quest ideas simply because of the reason stated above.
(lol, just think about it, in version 15.7 we all have our own missions etc, there is no more real fighting because everyone keeps upgrading troops to fight each other (who are already able to go to lv100 infernal) ) <-- just a glance at the future of 'Tanks' like this map will be called since there is no more real battling involved 
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In the start of the map
There will be created a UNIT in your base who selles Contracts (1-9 but current 1-2).
You have to "purchase" a Contract for free.
Currently you dont have to purchase any special Tank its more like a STATUS,TITLE,
because lack of models and eg 1 trader 1 Mercenary it means ONLY 3 fighters.
You will be still able to fight at the same time while you are on a mission,
but The handicap will be set to 50% and you will "lose" item stots.
And need to make so that only one member of team could do missions.
1. Mission
Get neer the "Some Person" (he is in the center of the Map),
and return back where you got this Contract. DONE.
2. Mission
Hard to complete at start because the item cost is 2500, it means you will be a Tinker without a hull.
Get to the Goblin shop" (it is in the center of the Map),
purchase a Machine Gun,
and return back where you got this Contract. DONE.
3. Mission
Get neer the "Mill" for Cheese (it is in the left conner of the Map),
Get neer the "Fountain" for Cheese (it is in the right conner of the Map),
and return back where you got this Contract. DONE.
4. Mission
You will recive an additional item with a repair abbility.
Search for a damaged buidings, and repair it,
and return back where you got this Contract. DONE.
5. Mission
use a Net Launcher on a unit (can be not a Hero unit) damage it so that it will have 1%-40% than get neer him,
and return back where you got this Contract. DONE.
6. Mission
Easy when a structure dies there will be created a item for abot 2minuts, after that time items removes,
You just have to pick it up,
and return back where you got this Contract. DONE.
Or there will be created (randon map area) an addional unit which needs to get killer
When a he dies there will be created a item for abot 2minuts, after that time items removes,
You just have to pick it up,
and return back where you got this Contract. DONE.
7. Mission
You will recive an additional item with a "spy" abbility, the distance on item use is 50 range.
use the given item on a unit (must be a Hero unit),
and return back where you got this Contract. DONE.
8. Mission
You will recive an additional item with a "spy" abbility, the distance on item use is 50 range.
use the given item on a unit (must be a Vehicle Factory), do anything for 1minut,
Get neer the "Vehicle Factory",
and return back where you got this Contract. DONE.
9. Mission
Purchase Explosives, more Explosives more revard.
Get neer the "Vehicle Factory",
and return back where you got this Contract. DONE.
Yes its based on 7.55 version.
Btw I have made more compleated/semy-compleated suggestions and sended this to Exodus.
You will be able to select a mission.
Maybe it is better if 1 mission counld be compleated only once.
100 missions thats alot of triggers bigger map size (theres a policy about map size).
Yes the ideas are similar in battle ships map.
Again its just an idea, it can be changed or added more.
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I think there are other problems to consider:
- you are away for a really long time, travelling back and forth the place of mission and your base, in that time you cant really creep or kill tanks, so the reward must be perfectly balanced that the time spent on the mission is worth it.
- BUT, when it is worth it too much, everyone will want to play the mercenary, but since only one can, there will be a fight in the team. (just like there is sometimes now, between 2 or 3 tinkers who all want mid for themselves, kind of funny, but fucks up the teamplay) If its worth too little, no one will want to play it.
- if you have a mission like the machine gun thing, what happens to that machine gun that you have to buy for 2500? can you sell it for 2500 or are you stuck with it unless you sell for half price? If so, then the reward should be enough to cover up expenses that you would loose if you dont want the gun.
- what happens when you die in the middle of a mission? agains same example, the machine gun, you buy it at mid, but the creeps kill you. When you revive, the gun is still in inventory following the normal rules. Will that be changed, or will you be able to just finish you mission like that?
Just some things that come into my mind, not that i am against your idea, just thinking about it.
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Adding a mercenary just makes the game even more complicated for beginners to understand.
One of the great things about btanks is that, at its core its about you controling a tank with guns.
Know I know the trader doesnt quite follow those rukes, but the trader has been in btanks for so long, and can be disabled that nothing is really going to change it.
All I want to say is that the programmers can do better things with btanks than create more complicated functions that dont involve tanks and leave room for more bugs and confusion.
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Well, the terrain in 7.55 doesn't use the entire map as a battlefield and make outside map mission a plausibility. But now in 8.35, the terrain uses the entire battle field. Well the missions idea doesn't sounds so bad, but I think there's no need to need a "mercenary tank". Missions could be a nice feature. I would liked it, if those missions rewarded you with xp.
A small xp boost and small gol reward if you comple special tasks. For example kill 5 tanks, kill 200 creeps, kill 2 structures, take 1 CP, Be the first to reach level 10... and so on. Each main base could have a mission dude  You get instantly a small xp boost when doing the task. A random mission for the trader could be, collecting some goods, and bring them back to trader for additional bonus.
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If the Mercenary drops all contracts and dont get any in so period of time,
any one else can get them.
It hard for me to ballance.
Water+Cheese
(Light force + Dark force) / 2 + CPT -11%
(225+375)/2+75 -11%=600/2+75=375-11%=333.75 + XP
the 11% (or maybe chould be even more) similar to trader but easer(your allowed to use weapons).
Yes you can sell, but the mission will be failed.
After you return back to your base the item will be remove
you get your 2500 back + Gold + XP.
If you get killed the item drops
in this case its "Machine Gun", and you have to pick it up, for compliting
the mission. Worst case:
You are a Tinker, you were killed by a tank/creap, Machine Gun drops, the enemy Tinker gets the center,
and you are left with -2500 if your team doesnt take it back in time on 99% your team has lost (1% enemis left the game).
XP revard is a good thing as well.
Again Only 1 player will get of your team will get the revard.
Kill Tanks, kill Creaps, kill Structures, take CP (any CP or a concrete one eg left,right,centre),
If it will be random it will be more something like a bonus.
Well not totaly random, but using -Stats, the missions will be more preference for the lover stat.
And if dont complete a missio in time, you will fail the mission, the timer could be 5minutes.
The purpose of timer: a nooby starts doing mission, so that others can do missions.
When you "purchase" a Contract for the firs time, and you have to purchase a Contract again, and
You will get a message "This is not your main task, Dont waist your all time on missions".
And some tips, it should be added in Quest Menu (F9).
TKF Wrote:by TKF on Mon 14 Jan 08, 10:50
Well, the terrain in 7.55 doesn't use the entire map as a battlefield and make outside map mission a plausibility. But now in 8.35, the terrain uses the entire battle field. I didn`t get this one.
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I will wait for more info to come and more opinions about the subject, but as it is now, i can only totally agree with googlyboogly. Sorry luckydog, got nothing to do with you, its a good thing ppl suggest these kinds of things!
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what im getting from your mercenary idea is something to the effect that you want tasks that can be completed for a bonus, other than the normal pick-up and drop-off routine of a trader.
just a few ideas to throw out there...
do away with needing a special tank. a player using any tank should be able to complete the task
no contract system, have the bonus just happen when the conditions of the task are met.
have tasks like:
kill 10 players = whatever bonus (extra gold? extra exp? some small item?)
kill 10 buildings = some other bonus (free reinforcements? mortar teams?)
get 2 tripple kills = yet another bonus
kill 750 creeps = yay more bonuses
so... if i wanted to go for the kill 10 buildings task, i wouldnt need any contract or special tank, id just have to find a way to kill 10 buildings. id still be out fighting, killing creeps ect.. i'd just be trying to focus on killing buildings rather than creeps or tanks.
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I think what LuckyD0g is talking about is similiar to the mercenary thing in Tank Wars Evolution, which i think is the american version of btanks, its pretty crummy though - battles last longer than a week. it looks like the mercenary system in this is just another type of trading, nd to be fair it would be way too complicated to have another starting tank like this when weve already got trader.
Also i agree with firehelix above, v. good idea
anyway i tried to attach Tank Wars EVOLUTION! jst so u could see fr urselves how pointlessly crap it is, but it wouldnt let me :roll:
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I know the map, never seen the mercenary in it though. But doesnt matter, i agree with you.
To upload, you will have to zip or rar the file (or change the extension of the file) because .w3x isnt allowed in here.
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