2007-05-17, 18:38:09
-_-.. tkf .. u also know teleporter ?? i am sure exodus know about this trigger.. maybe naz did this knowingly.. and if not he will fix it ..
~=| LuVs |=~
Feedback until 8.15
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2007-05-17, 18:38:09
-_-.. tkf .. u also know teleporter ?? i am sure exodus know about this trigger.. maybe naz did this knowingly.. and if not he will fix it ..
~=| LuVs |=~
2007-05-17, 19:12:06
i set a minimum range of 600 for the jump ability, because of the landing / starting animation, which needs 300...
and yes, the antigrav is very special, and has very much abilities which wont get weaker during the game (the stun is always the same, damage (percently) reduces) well, ill wait for more feedback
2007-05-17, 20:13:04
Anyway the Antigrav tank is fast (300), and is better tank the demolisher cuz of the multi stun ability. Also its ultimate makes it easier to own 2 enemy tanks, you timeshifting one of them, while finishing the other, and then the other tank. Assured double kill in most situation since it also lock down the tank and prevent it from retreating, getting your teammates closer to it and finish it easier. Way to superior in my opinion.
____________________________________ I try to jump to the other side of my fab to avoid getting killed, instead jumped over it over the woods and got killed by a mistake. Good to know that minimum is 600. Also I testet the bomb, but don't choose such lame icon (A friend told me that barrel thing is THE BOMB) Use liquid fire icon, or fire bomb or something that look like explosives, like Volcano icon? Also add a description of the damage before choosing trade. I placed it close to a laser tower, but the damn laser tower survived with 12000 hp. Nice Nuke graphics, is it possible to make this thing sellable so the other teammates can assist in planting? (4000? ; 3000 when selling?) or is this exclusive only for the trader?
2007-05-17, 20:19:40
but u start fighting 1v2... then u have to come very close to use the skill... then u have to destroy one tank hoping that the other tank is effected long enough to do that... then u fight the other tank... if you get that done, ur vehicle is so much better than the others that it makes only a small difference. mates may appear on both sides, on your side or on your enemys side. dont see your problem. did you really get your assured doublekills? try it
2007-05-17, 23:07:27
I know that the ultimate has short range, but the hover tank can also jump and use emp.
___________________________________________ I noticed the big terrain change on the right lane. Two brigdes. Sort of 3 entry points. The left lane looks the old same, and also have 3 entry points, but the third you have to move around the mountain, and the 2 bridges lies close to each other and gives direct entrance to the salt trade spot. But the positive change on the right lane is that gives the ground tanks a better chance to chase airborne tanks/traders, as like the direct shortcut from the left lane to the middle. I don't know the purpose with the terrain changes, but now it look more natural and the river from the water fountain flows down to the little lake. and beneath the two bridges. I norticed the hulls are split up into 3 unupgradable items. Quite annoyning to buy multiple hulls... Why is the hull no longer upgradable?
2007-05-19, 15:59:28
i like the new tank nice work , although i find its ult only slightly useful
:cry: :cry: :cry: WHY do we have to buy seprate hull again??? WHY??? :cry: :cry: :cry: there is on thing i would like changed, when i person builds a factory your entire team can use control point teleport to teleport to it even if it's inside the enemy's base, shouldnt you not be able to instantly teleport 5 people into the enemy base right now this trick is used to pretty much instantly win, either by ending it with a final push or having an invisable flyer put a factory in the back of the enemy's base even if no one pushed that far My suggestion: dont allow people to teleport to factories in the enemy's base
Teamwork
Share Victory, Share Defeat
2007-05-19, 16:08:09
I agree with Dark_Ness.
Maybe add a aura which damages friendly fabs built withing enemy base (inside walls), so it will lose health if it's in enemy territory (attrition damage). Well it's not possible to tp inside enemy base with teleporter item, but it's still possible to jump into enemy base with an antigrav.
2007-05-19, 16:37:43
And it is also possible to teleport into enemy's base with chaos-teleport, but it is not with the help of the tinker's ability.
Jumping with the Antigrav should not be a problem, because he won't be able to deal that much damage in early game. Later in game, there won't be any Antigravs I think :wink: . The Infernal Robot is very weak compared with the Frost Robot. I think it would not be a better balancing if the Infernal Robot could not use his ability to teleport into enemy's base.
2007-05-19, 16:40:48
im talking only about using Control Point Teleport to teleport an entire team to a factory they built
Teamwork
Share Victory, Share Defeat
2007-05-19, 16:48:50
Yes, I know. Sorry for ignoring your post, I just read what TKF said about the Antigrav's ability.
I often use factories to destroy the enemy's base when we have already conquered most of their cp's. Do you mean that people build factories in enemy's base to teleport there with all players even if they haven't conquered any cp's yet? I can't imagine that it works.
2007-05-19, 18:41:18
i wont remove that... it is possile, yes... and whats the bad side of it? none... the team who is able to build a factory in the enemy base, would it lose otherwise? it only makes the game end faster... the end which cant be changed, because the attackers are already way stronger
2007-05-19, 21:04:35
There's been many times when my team's made it back after having a factory or 2 built in the base. It's a risky thing buying those as they're 2k each.
As far as enemy bases go, i would suggest disabling the ability to buy from enemy shops. Many times i'll kill an enemy or two inside their base and that will give me enough money to buy a factory and fully recover my HP. Sometimes i can buy the factory while they're dead and just plant it between the towers where they spawn. It ends the game very quickly...
2007-05-19, 21:12:05
y, they often buy the damn fabs at enemies blacksmiths. Well on melee I think that is not possible on the homemade shops so the enemy can't come and buy your shit, but get 1 less slot (damn select user icon)
2007-05-19, 22:49:43
i see what u guys mean about ending the game, when it wont matter but there are a few of the better players who abuse the factories mid game,
they go invis to sneak in the enemy's base, place a factory, and have their whole team teleport in ending the game MUCH faster than by any other way This is why it is possible to win on ultra rush in under 2 mins with just 2 people doing this hock: Would it be fair just to eliminate the teleporting to factories inside the enemy's base? (i'll try to find a replay for u guys) Side Note: what if upgraded speed(+150) could upgrade into a speed pack by adding teleporting?
Teamwork
Share Victory, Share Defeat
2007-05-20, 06:23:26
Dark_Ness Wrote:Side Note: what if upgraded speed(+150) could upgrade into a speed pack by adding teleporting?Yes plz
2007-05-20, 14:46:48
hm if the enemy is destroying your base and the base fabriks are down game is over , only boring time for both of them without an soon ending i think
and it would be nice if you can upgrade speed and teleporter to speed pack , perhabs for 500 gold Der einzige Anti-Grav user in den weiten des B-net
2007-05-21, 03:42:44
if the base is gone the game is over we all know that, what i am saying is that teleporting an entire team into the enemy base can be done so easily that the attacking team can ignore everything but the two main towers and the base itself if they work together
Teamwork
Share Victory, Share Defeat
2007-05-22, 12:41:39
The exploder seems awfully powerful (especially in an enemy base), what was wrong with tinkers and gyros going kamikaze? Also, did you consider -wc gives fast-firing weapons even more advantage than before? E.g. Tornado Summoner is practically worse than Glaive Cannon with it.
2007-05-26, 00:28:01
Well many notice the reconstruction skill, and find it very imba on the exploder. What if it has jet packs instead, making a cool flight flare while it's flying in addition to teleporter skill :twisted: I can imagine the exploder while its flying there with the thruster trail Well bad idea...
Anyways most prefer teleporter skill and reconstruction skill cuz they are most imba skills. With it's puny 250 speed, it has to rely on tp. It's still hardest to blow air tanks cuz their high speed and they can stay over woods to protect themselves from exploder der ground terroristen (, maybe web them) ______________________ A very good reason to remove recontruct A map exploder has 2 gold hulls, also lv 5 reconstruction and huge explosion. In addition a long laser and a electro cannon. Reconsruct makes the terrorist the deadliest fighter ever with a chance to ressurrect. ______________________ EDIT_ The tinker have mines, but the exploder does have same mines so boring. It's purpose is to demolish, so why not change it ultimate, so it becomes a bit more offensive and more like terrorist; What if: Bomb Barrel (R) Places a bomb and it will explode in 3 seconds. Units withing 500 range takes half dmg, and full dmg within 250 range. lv 1: 1000 full dmg, 40 mp cost lv 2: 1250 full dmg, 50 mp cost lv 3: 1500 full dmg, 60 mp cost lv 4: 1750 full dmg, 70 mp cost lv 5: 2000 full dmg, 80 mp cost And in case you will remove 1 of the Exploders skills for any reason, a possible replacement: Double (E or W), Creates an short time illusion, that may confuse the enemy. 10mp pr level. lv 1: Takes 250% damage, lasts 3 seconds lv 2: Takes 200% damage, lasts 6 seconds lv 3: Takes 150% damage, lasts 9 seconds lv 4: Takes 100% damage, lasts 12 seconds lv 5: Takes 50% damage, lasts 15 seconds
2007-05-26, 09:40:54
ehm, but it does not respawn with full hp... it only respawns with 200hp or something like that...
i WONT remove that spell, perhaps change it, but NOT remove |
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