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RaptorXI Wrote:Disable the kick function for the league.
And add the tinker to the random tanks or disable him (like exploder and trader).
I'm as always with you on disabling kick.
Random tinker will never happen and its totally unbalanced if you start to think about it... just give it a minute
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
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Tinker costs 0 gold. So why make it random tank? If you radom it you can always buy another one instead with no additional cost, but you get the random-bonus gold.
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ssl Wrote:Tinker costs 0 gold. So why make it random tank? If you radom it you can always buy another one instead with no additional cost, but you get the random-bonus gold.
This is what I meant.
RaptorXI Wrote:Equiem Wrote:Random tinker [...] its totally unbalanced
Maybe. Would already be enough to increase the hp (200 => 205) to open up the tinker for some great strategies.
Btw equiem: Weren't you warrior_equiem in the past? Already played 2 or 3 public games with you, pretty decent, but show us how you are without noobs/feeder/leaver.
Yes, warrior_equiem was my old account. The clan play sorta went out with the removal of HB and me being out of the country for 3 months, not quite sure where everyone went.
I know from experience I'm not that good in inhouse games since I've got like 0 games done in clans. The game is way different in those games, a lot more team action which I'm not used to. Started to adapt more to the teamplay friendly way of playing but still got a lonewolf in me. Probably because you get used to not trusting anyone with anything from playing public games all the time
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
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Last time you make me write something, because I have better things to do than wasting my time with you (and this is already far offtopic):
You are boring, it's so easy to predict what you will write, from now on you will be treated as a ghost.
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need to do something that can sense connection loss. i have had bad luck with my internet. i play everyday and drop from atleast one game a day from the 1-3 that i play. ruining my ranking
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The problem is that we can't distinct droping from pluging the cable.
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as far as i know, the replays are saved automaticly, right?
is there a possibility to provide the replay as a download on the website? it would make the league more transparent and could help for identifying cheaters/abusers, because everyone could watch replays
Anti-HighBounty Alliance has won
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well i would think that disconnects that happen before someone finishes loading could be tracked and then cancel any penalty. leaving while a team has lower kill count and few or now CP's controlled could be a requisite for increased penalties. i dont like the idea of stay percentage being based on gametime after one leaves. either base it on gametime left or 1 hour length game, whichever happens to be smaller when the game ends. kicks should not count. i have had bad games where i am forced to use the wrong build for lane/middle or just have to deal with someone the got fed alot very early and turns me into a feeder as well. just need to create filtering algorithm.
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the penalty for leaving should be not getting the points if your team wins after you leave and losing twice the amount of points then normal if your team loses.
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So leaving in order to give leavergold to the team wouldn't be punished...