First gents, I'd like to start by saying this is just a rant, and is not directed at anyone here.
I find again after a few more games that some of the most reckless of players are being rewarded by this correction factor. I just had a game with one guy who had a heli with 2400 hp and over $10,000 worth of weapons! The guy fed like crazy but farmed lots of creeps. Is this skillful, hell no, it's people like this that ruin it for the rest of the team. Sometimes inappropriate spending is worse than having their help in the first place.
A true team player or support player is not getting a proper rating from this system.
1. This amount of credit awarded for kills in the correction factor needs to reduced points to consider the amount of money fed to the enemy from deaths. I've seen games ruined, for example wyrd_cow went 60-63, completely screwing our team by farming and dying constantly. He farmed us all poor, plus handed over tons of FREE money to the enemy from his higher bounty. He doesn't even realize his recklessness is akin to team sabotage, but for this he gets rewarded by 15% loss reduction, as well as an attitude that he's a skillful player. It's false logic.
You know what else is INCREDIBLE? wyrd_cow record is 16 wins, 13 losses. That's 29 games, 20 of them he left. THis means 4 of the games he left, he was awarded a win for! Check it out, it's insanity!
http://league.btanks.net/player.php?playerid=4650
2. Thus, Leavers should not be awarded wins, PERIOD. I've seen many cases where someone leaves at very start, getting a win (even though a large penalty) it produces a FALSE ELO; which leads to bad game balancing. Sure their rating is correct, but balancing is done by ELO.
3. If you capture a CP by using a barricade you should get credit for the capture whether you are physically present on the CP at the time of capture or not. (You should also get the gold for it too.) This is a map bug. In fact if you should get extra credit if you use a barricade; this should offset the stupidity caused from player greed; already promoted by the existing stats correction factor system.
4. Capturing CPs should be weighted higher in credit than ANYTHING else in the ELO correction factor. Taking CPs tip the scales of the game. The ability to capture or defend CPs is pivotal. Players building to only farm ruin games; CPs fall quickly when a player continues to spend on weapons and nothing on getting a bigger tank.
5. Going AFK should be heavily penalized in the correction factor. Nobody should be getting 15% loss reduction if they afked 4 minutes. That alone could have caused the loss. -afk and -afkai should not stop afk time from accumulating.
6. We should start banning people with penalties of over 1000...it's unfathomable how they are still playing. These are the game ruiners.
7. Points should be awarded for the number of games played. I'm sick and tired of a game being "balanced" with some noob who is 0-0 and yet the game is being "balanced" with a rating of 1500. Having someone who has never played a league game being put on your team and having a probability of success based on a 1500 ELO is ludicrous. Being banned and made to re-qualify should not be advantageous for anyone; and neither should creating many multiple accounts...it's all attempts to manipulate a flawed points system. Starting over should not 'help' your rating in most cases.
(a) After 100 games, a rating of 1500 is very good. The fact of the matter is that most players are better if they've played alot, so they should get a small token of ELO credit for games played. (Somewhere in the range of 0.5 - 1.0 bonus point per game played in good standing. For example 100 games played would result in a rating of 100 additional points higher than 1500 if you were 50-50.) This type of thing is already done for players offsetting penalties, but I propose this should be awarded also to players with no penalties as well, and count towards ELO.
(b) After 100 games a fighter build will have an average of 200 more ELO points in rating than a support player. Why? Because the last hit gets credit for the kill. The ELO correction factor system does NOT reward teamwork or support players, it penalizes them. A well rounded team does not consist of all airships or medivacs heavy in weapons, however some players use this same build almost every time cause it's easy to farm, and with more weapons, it's more likely they'll get the last hit/kill credit. Because they choose to take this role, they get the high rating in this system. "Let someone else stun, then I can make the kill." It's the formula for success in this system. This is part of the reason I think the ELO correction factor is bollucks...a win is a win and a loss is a loss. Unselfish teamwork leads to having an under-rated ELO.
*I'm not saying our top rated players are guilty of never getting ground/stun tanks mid game...I'm just saying that the players choosing this build tend to have the higher ratings.
© Newer players are not interested in teamwork for a win, they're interested in personal stats. They're failing to save CPs just so they can farm their lane. They've been told their stats affects their rating and it affects proper judgement. I wish there was a way to penalize a player's ELO correction factor if they fail to help a CP that goes down...seen that alot.
8. The amount of credit given or creep kills should be reduced. I've watched guys on team cut eachother's throats using ultimates to get creep kills, instead of using them on heros...it's ridiculous.
- Rob