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You use a skill to close to a mine -> angle from existing mine(s) which is to close -> skill override used 100 range away from closest mine.
But there might become a problem if you attempt to use it in a mine triangle. No this sucked...
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i dont understand what you mean... well, ill not change something there...
better give ideas about balancing or new things, which are also welcomed like a new ultimate for the tinker
offtopic: the best would be an idea about a system i could create... i love creating systems
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Game Hunter Wrote:- Double-kill bonus without killing twice within the given amount of time. It's not like it was close, either: this would happen randomly when a person hadn't died in at least a minute. I apologize that I don't have any additional information, but it could be that the timer for the double-kill isn't turning off or something. It's happened against various tanks. I can suppose that this happen when both of tanks in duel dies nearly simultaneously. This had happened many times with me and it only when both tanks died and there where no other tanks nearby. Maybe just coincidence, maybe not:).
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Double kill bug still remains in 8.23!!!
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Apparently when a weapon is placed in a neutral tower, that weapon belongs to the tower and cannot be retrieved if the tower dies. I only heard about this happen in a game I played, but the guy told me he did try to pick it up and it told him that he couldn't pick up someone else's weapon.
DPS > Range, 'nuff said.
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No!
1. Upgraded hulls CAN be used by Traders.
I've just been 0_0 when I saw a trader with 10k HP.
2. You cannot buy bomb by trader, but you can it buy by tinker and then buy trader.
If you compare prices, you'll notice, that it is a very simple procedure to sell trader ship, buy a bomb and buy a trader again. Since a bomb now costs only 4000, the total price of a bomb is 5250. So... nothing has actually changed this way:)
3. The bomb now has 5k HP and can be destroyed. When it is destroyed it actually detonates.
In the meaning of realism this is quite right. But in the meaning of balance - I think not.
What do you say? Why we need to destroy it at all if it will explode no matter of circumstances?
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@Vomitus: Ok, all 3 issues have been fixed now. You were right, when you destroy a bomb it should not blow up.
@Game Hunter: I testet it again and could not reproduce that bug, everything worked as intended, which means you can pick up a weapon you placed into a tower of your force.
@TKF: still no clue whats causing this bug.
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Information bug
When you buy small explosives, it still says it does HALF damage against structures.
Before you learn reconstruct, it says 10%, 20%, 30%.... But when you skilled it it says 7%....
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I was just in a game where a person immediately left after dying: a little bit later, that person killed someone else and received a double-kill for it. Perhaps leaving prematurely causes the bug?
DPS > Range, 'nuff said.
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I even experienced a triple kill event only with 2 kills in a row, due the double kill bug. I think this bugs appeared after 8.15. I never experienced this in 8.15.
My vague theory:
(without knowledge in JASS)
I don't know how the double kill system works, but apparently it's sort of timer controlled. Maybe there's something which makes this stuck after a kill, it's supposed to go 5 sec, but for some reason it get stucked due to a mistake in codes, and then suddenly after 2 min you kill again... suddenly DOUBLE KILL (+200)
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the double kill bug seems to happen when someone dies, and then someone leaves a few seconds after, this happened to me in multiple games in a row, and the last kill before the random doublekill was always someone killing someone who immedately left after dieing
Teamwork
Share Victory, Share Defeat
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Yeah, that bug did occur also to me after someone left. It was 3vs2, then one of enemy players left, causing 3vs1, and I killed him, then I got double kill, even if he was the only one on the team.
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When I tested the map alone, I tried the custom game mode, but on my first try, when I was choosing the options for custom mode, at some point, the selection disappeared and I could move either. I think there is a timer bug with the selection if you don't choose fast enough.
Also I accidentally also tried to upgrade some tech levels, then I used -stats command, I discovered that my tank value was 3800!!!! I think I upgraded 3 times, then this happened. Also for some weird reason I only sold 4 reinforcements. I was supposed to have 6 reinforcements after 3 upgrades.
Edit_
The level displayed the force is upgrading does misinform in late games. For example the message your force has upgraded your teams attack to 16 - defence to 17, and when I checked our teams laser towers, it showed up 20 attack levels and 22 defence levels. Also tank value increases when I upgrade the force attack and defence, so my bounty was twice as much. I'm pretty sure the massive upgrade did increase my bounty like hell.
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exodus?....
seems like you did not change everything to fit your new upgrade system...
i think we shouldnt wait a long time till 8.25, there seem to be some major bugs...
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Hm, I made a couple of tests but never experienced something like that ...
I have no clue why your bounty should be that high, cause I didn't change anything in that way, also the different numbers of the upgrades are very strange ...
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Well I got increased bounty somehow when I was testing alone. Was testing custom mode then with 4000 gold and upgraded 3 times. Then I accidentally typed -stats and discovered me the tinker with no item had a tank value of 3800!!! I at first rapidly upgraded attack and defense simultaneously, so I got only 2 reinforcements. I think at was here the bug occurred but I don't know. Also the custom mode selection does hang up if you're not quick enough to choose the options. It need to be fixed so the game at leasts starts if the host for some reason is idle, and not stops up.
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Your bounty increases when you try to buy an item but dont meet the requirements, this has nothing to do with upgrades (well in a direct way).
The other thing you meantioned about upgrades, I have no clue what you have done there, I can't reproduce that bug. Regarding the Custom Mode, seems like I have to rewrite it to avoid the bugs ...
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So if you try to buy Bombs (6000) several times, but I don't get it, the bounty increases with 6000???? each time? rofl...
I think the upgrade bug increases the tank value with 1000, but I think that have to do something with the 2 reinforcements is worth 1000. I dunno... just thinking...
About the upgrade bug, I don't know how it happened. The one guy on our team started to upgrade, then in late game I began to assist with upgrade too. Somewhere here it became misinforming I think but I don't know this is the reason... just guessing...
Also you have the tinker module bug, rarely the tower get a tower module (attack damage) in addition to another module without I selected it. (Discovered this in 8.23)
But the custom game initialization is a real major bug. Several people didn't get their game started due to this bug.
Edit_
Was that upgrade bug a bug 4 real?
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The troop counter in 8.25 is bugged. Red get always the credits as troop commander even if he did use much troop spawners (How does he get 663: Troop Commander; if he never built a factory?). I think the factory does count correctly, but always in my games red strangely is named instead of the troop user, even if he never used a single troop reinforcement. I think the trigger get the wrong player or something.
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Yeah, every unit spawned by a player-controlled factory counts towards red stats. I've already fixed that.
I'm not quite sure about the upgrade-bug, just watch it and tell me when there's something wrong.
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