2015-08-29, 21:10:29
Hello, I hope the admins/creators will take note of this little thread
Me and a friend of mine are old time players of battle tanks, and also big fans of it, and we thought it`s time to try and port it to a newer platform than warcraft3. So we thought why not do it for dota 2?
pros:
- newer graphics
- particle effects, map editors, and model customisation fairly easy to use
- there already is an early port of battleships in game, so it proves that it is possible
-big comunity so it would get a lot of attention
- the game is free to play entirely so it attracts a lot of people
cons:
-it will take some time to develop from scratch again
Me and my friend would like to offer ourselves as developers for the game mod.
I am a 3d modeller, with some dota workshop background, and with minimal animation skills, so i can work on missing assets and tanks if needed
My friend is more code inclined, and could work on the map`s scripts.
We just need the accord of the official map developers and we could start working on it.
Also we would apreciate if they would pitch in for the work, but for now, their accord is enough for us to start doing the map design port
Cheers
Me and a friend of mine are old time players of battle tanks, and also big fans of it, and we thought it`s time to try and port it to a newer platform than warcraft3. So we thought why not do it for dota 2?
pros:
- newer graphics
- particle effects, map editors, and model customisation fairly easy to use
- there already is an early port of battleships in game, so it proves that it is possible
-big comunity so it would get a lot of attention
- the game is free to play entirely so it attracts a lot of people
cons:
-it will take some time to develop from scratch again
Me and my friend would like to offer ourselves as developers for the game mod.
I am a 3d modeller, with some dota workshop background, and with minimal animation skills, so i can work on missing assets and tanks if needed
My friend is more code inclined, and could work on the map`s scripts.
We just need the accord of the official map developers and we could start working on it.
Also we would apreciate if they would pitch in for the work, but for now, their accord is enough for us to start doing the map design port
Cheers