2008-10-01, 16:26:41
DerSatan Wrote:the kill-death ratio already depends your bounty, so if you got many kills and few deaths, your bounty already is higher.I agree. Implementing killing spree system may make the average BT game last a little longer. Also bounty will change depending on kill-deaths ratio, so we don't need an "additional" killing system on top on this.
Although I added such system in my BT mod to experiment with the killing spree system, I discovered it did significantly surprise the players in the game and some of them kinda got insulted and says this is not same as dota, why?
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But if such system should be implemented, I think maybe the gold bonus would be.
5 kills in a row without deaths = 100 gold (Killing Spree)
10 kills in a row without deaths = 200 gold (Dominating)
15 kills in a row without deaths = 300 gold (Rampage)
20 kills in a row without deaths = 400 gold (Ownage Run)
25 kills in a row without deaths = 500 gold (Monstrosity)
100 gold every 5 kills streak + and so on.... (Inhuman)
When you die, this will be reseted.
If a bonus should be awarded for killing a spree killer, a player must have minimum 5 kill streak. Maybe 40 gold bonus bounty pr streak (5,10,15,20...) (Not affecting the bounty direct perhaps, but as a extra line)

