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Bombing Run
#2
dont relly like to quote myself but here: (^^)

Saiyuki Wrote:(...)
pickup a bomb, the longer its in your inventory the higher the damage will get. maximum ist after 3min with 450 range and 4500 damage, beginning at 250 range with 900 damage. when dropped (due to clicking it), a countdown with 8 seconds will appear in which the bomb can be taken, then countdown will be removed but damage level will be set to 1 otherwise it will explode with its damage lvl. if your tank got killed, then the bomb will explode instantly but will only deal half of the damage. if tank get stunned bomb will be dropped without countdown and damage level will decrease by 2.

damage lvl1 >> range: 250, damage: 900 >> 30 sec for upgrade
damage lvl2 >> range: 300, damage: 1800 >> 25 sec for upgrade
damage lvl3 >> range: 350, damage: 2700 >> 20 sec for upgrade
damage lvl4 >> range: 400, damage: 3600 >> 15 sec for upgrade
damage lvl5 >> range: 450, damage: 4500

i think this would be funnier, moreover maybe set 3 places (upper left near farm, down right near well and middle) where a bomb will randomly placed when the previous exploded and/or let always be 2 bombs ingame. ^^
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Messages In This Thread
Bombing Run - by Exodus - 2007-05-13, 22:12:18
[No subject] - by Saiyuki - 2007-05-13, 22:29:19
[No subject] - by Bob666 - 2007-05-13, 22:39:23
New Bomb Run rules - by TKF - 2007-05-15, 14:05:58
[No subject] - by Bob666 - 2007-05-15, 19:04:35
[No subject] - by TKF - 2007-05-15, 20:18:59

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