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Factories
#15
You could use a similar setup that is currently used for towers. Destroying a base factory leaves a large building crater that you have to rebuild, but it costs more - that way the replaced factory is always in the same place, and you can do funky restrictions like increased cost/rebuild or whatever - you would just need to be careful that the opposing team couldn't use it.
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Messages In This Thread
Factories - by Icono - 2008-08-02, 21:39:46
Re: Factories - by italyrools - 2008-08-03, 03:32:46
Re: Factories - by lyf590 - 2008-08-03, 05:38:55
Re: Factories - by Bobguydude - 2008-08-03, 05:44:00
Re: Factories - by kittyonmyfoot - 2008-08-03, 05:55:57
Re: Factories - by lyf590 - 2008-08-03, 06:02:56
Re: Factories - by Bobguydude - 2008-08-03, 06:13:03
Re: Factories - by lyf590 - 2008-08-03, 06:16:12
Re: Factories - by Icono - 2008-11-20, 08:18:00
Re: Factories - by SCorpA1 - 2008-11-20, 18:57:10
Re: Factories - by Giftfinger - 2008-11-22, 00:34:16
Re: Factories - by SCorpA1 - 2008-11-22, 01:20:54
Re: Factories - by Gammagulp - 2008-11-22, 15:08:15
Re: Factories - by Giftfinger - 2008-11-22, 21:12:45
Re: Factories - by GooglyBoogly - 2008-12-03, 08:27:09
Re: Factories - by ChronicStoned - 2008-12-03, 16:29:20

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