2008-12-10, 00:38:42
Bobguydude Wrote:It should be easy to fix; Exo just made telebreakers immune to magic so only creeps can destroy them, and apparently forgot that explosives do normal damage (or so I assume). He's stated that this will be fixed shortly here.
I think that is easy to fix if it is scripted becuase whenever you do scripted damage you have to classify the damage type as normal or magic type. (or something like that)
I'm more worried about creeps not taking out tp breakers though. Exodus said they can but some one just said that the creeps can't target wards. :o
Quote:Actually creeps cannot destroy telebrakers. When you spawn your creeps near enemy braker they just walk away. If you try to target them directly it says "You cannot target wards".
So we see that the braker is only destroyable by exploder(by explode to be exactly) and nothing else. I assume this is a feature, not a bug.
And I think we shouldn't change anything - it's pretty ok right now(because I once had really bad time playing exploder when enemy could put tonns of breakers and just in time so I never was able to teleport to a right place).
Were u beta testing when the creeps wouldn't attack or playing 8.55 vomitus?
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?