2007-05-17, 18:18:22
I suspect imbalance in BT 8.13
I find the Hover Tank to powerful compared to it's price (1500). The ultimate can effectively be used to eliminate 1 tanks easily, by amking one of them unable to do a shit, if it's 2 tanks, so easily pwns 2 tanks (maybe some shorter duration). Plasma shots seems ok. I find the EMP-Cannon quite strong; it fires on everything and gives way to much stun time at high level. Stun time given for such a cheap tank makes it a seriuos threat, also stuns MULTIPLE UNITS!!! WITH LONG STUN DURATION FOR A CHEAP TANK (1500).... I find this tank better than the demolisher
I find jump okey, but does the tank always jump the distance? What if you want to make a short jump? to your nearby CP, you jump over it instead and the enemy captures it. That did happen in my first BT 8.13 match.
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Off topic
Even I, a editor noob has a GUI jump trigger! YES YOU HEARD IT, GUI! It always lands where you click, also the ninja can't jump farther than his max length (1100 range) But he can also make a shorter jump. Cloned channeling ability and made it entirely in Triggers, not codes.
http://hiveworkshop.com/forums/showthrea...350&page=2
Bottom line
A jump ability in GUI! Just showed this was possible without JASS. This trigger only supports 1 unit at the time can jump (due to lack of local variable), but if you add If/Then/Else triggers with check if variable is in use, you can make new variables to carryon a secondary jump trigger while first jump is in action at same time. and so on...
I find the Hover Tank to powerful compared to it's price (1500). The ultimate can effectively be used to eliminate 1 tanks easily, by amking one of them unable to do a shit, if it's 2 tanks, so easily pwns 2 tanks (maybe some shorter duration). Plasma shots seems ok. I find the EMP-Cannon quite strong; it fires on everything and gives way to much stun time at high level. Stun time given for such a cheap tank makes it a seriuos threat, also stuns MULTIPLE UNITS!!! WITH LONG STUN DURATION FOR A CHEAP TANK (1500).... I find this tank better than the demolisher
I find jump okey, but does the tank always jump the distance? What if you want to make a short jump? to your nearby CP, you jump over it instead and the enemy captures it. That did happen in my first BT 8.13 match.
____________________________________
Off topic
Even I, a editor noob has a GUI jump trigger! YES YOU HEARD IT, GUI! It always lands where you click, also the ninja can't jump farther than his max length (1100 range) But he can also make a shorter jump. Cloned channeling ability and made it entirely in Triggers, not codes.
http://hiveworkshop.com/forums/showthrea...350&page=2
Bottom line
A jump ability in GUI! Just showed this was possible without JASS. This trigger only supports 1 unit at the time can jump (due to lack of local variable), but if you add If/Then/Else triggers with check if variable is in use, you can make new variables to carryon a secondary jump trigger while first jump is in action at same time. and so on...