2008-12-29, 02:11:00
Gammagulp Wrote:I think the "leaver gold" which you get, when the one leaves is not the important point. It is the gold advantage every 5 min, which is split up between the other 4 Players left and the more creeps they can kill though.
So IMO a leaver before 20min / 25min is an advantage for the 4 Players, while it is quite balanced until 40 minutes gameplay.
If you go further, maybe since minute 50, it would be a disadvantage to loose a strong player just for a quite low amount of gold.
That means an early leaver (or disconnect) can be lethal to a good game just like a late one in the endgame. :|
i absolut agree to gamma.
and its a diffrence if there is a leaver in a public game with noobs or a intern clan game. if there is a leaver at about 50:00 in a intern clan game, the with 4 players will loose (if the game was balanced), because the the team miss 1 tank with +5 skills and +6 inventory slots.
i think its balanced how it is
Anti-HighBounty Alliance has won

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