2008-03-07, 15:42:21
I dont like the kicking System as well, cause i also be kicked sometimes. One time i was really good at beginning and the other players kicked me. 2nd i got 3:8 stats, saved our CP 2 times, and my enemy bought hull and weapons - while i was saving for a bigger tank. I was less than a minute away from striking back with a new tank after about 11 minutes - and what happened ??? --> they kicked me - as i got 3900 Gold short before Airship :?
I only want to say, that i really seldom kick people - i watch shortly at their weapons and their behavior in battle and dont kick only if someone has a 1:6 stats.
even I startet with 0:5, cause of my saving strategy - but got 9:6 10 minutes later - so what kicking after 10 min if he can be positive after 17 min :cry:
I only kick when i see, there is a real noob doing nothing, like running into death, sell and buy weapons for 2000 and got stats like 1:12 - cause he is really feeding.
Another game i played we got a player, who was light tank with hull and 2 swarm rockets after 1:40h... --> but he did really well by only creeping, because:
He bought a factory infront of the enemy base;
he bought bunker at importants CP´s
he made several armour upgrades (4 - 6), so i could rush for titan an we won the game. ( :mrgreen: )
In my mind he was a real pro, cause he did the best thing out of his position and for the team. :wink:
So it will be really difficult to find the best Kicking System. I think most people differ in the amount of money they got through creeping in early game. Good players got about 4500 Gold in 10 minutes --> that means they update weapons or buy hulls and the rest they got as money to save for a new Tank.
To me that means the mixture of Tank value and gold the player owns describes really, how good the player is. Only buying XP to increase the Tanklevel or troops and towers change this.
If a noob buy and sell every some minutes weapons, or is dying very often, or someone is afk for 4 minutes the income decrease drastic.
I only want to say, that i really seldom kick people - i watch shortly at their weapons and their behavior in battle and dont kick only if someone has a 1:6 stats.
even I startet with 0:5, cause of my saving strategy - but got 9:6 10 minutes later - so what kicking after 10 min if he can be positive after 17 min :cry:
I only kick when i see, there is a real noob doing nothing, like running into death, sell and buy weapons for 2000 and got stats like 1:12 - cause he is really feeding.
Another game i played we got a player, who was light tank with hull and 2 swarm rockets after 1:40h... --> but he did really well by only creeping, because:
He bought a factory infront of the enemy base;
he bought bunker at importants CP´s
he made several armour upgrades (4 - 6), so i could rush for titan an we won the game. ( :mrgreen: )
In my mind he was a real pro, cause he did the best thing out of his position and for the team. :wink:
So it will be really difficult to find the best Kicking System. I think most people differ in the amount of money they got through creeping in early game. Good players got about 4500 Gold in 10 minutes --> that means they update weapons or buy hulls and the rest they got as money to save for a new Tank.
To me that means the mixture of Tank value and gold the player owns describes really, how good the player is. Only buying XP to increase the Tanklevel or troops and towers change this.
If a noob buy and sell every some minutes weapons, or is dying very often, or someone is afk for 4 minutes the income decrease drastic.
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^