2008-03-06, 13:48:38
Events
Player - Player 1 (Red) types a chat message containing WORD as A substring
Player - Player ... types a chat message containing WORD as A substring
Actions
Set flamed[(Player number of (Triggering player))] = True
or
Events
Player - Player 1 (Red) types a chat message containing "" as A substring
Player - Player ... types a chat message containing "" as A substring
Actions
Set LastMessage[(Player number of (Triggering player))] = 'the message'// must store 3 messages last of the plaeyr
Events
some one types -stopflame X
Actions
some how analyze the 3 messages last of the plaeyr X
if found
than Set flamer[X] = True
Events
some one types -kick X
Conditions
flamed[X] Equal to False
player[X] (kills < deaths * 2.6)
Actions
then start vote kick
else
Game - Display to (Triggering player) for 30.00 seconds the text: ...
Player - Player 1 (Red) types a chat message containing WORD as A substring
Player - Player ... types a chat message containing WORD as A substring
Actions
Set flamed[(Player number of (Triggering player))] = True
or
Events
Player - Player 1 (Red) types a chat message containing "" as A substring
Player - Player ... types a chat message containing "" as A substring
Actions
Set LastMessage[(Player number of (Triggering player))] = 'the message'// must store 3 messages last of the plaeyr
Events
some one types -stopflame X
Actions
some how analyze the 3 messages last of the plaeyr X
if found
than Set flamer[X] = True
Events
some one types -kick X
Conditions
flamed[X] Equal to False
player[X] (kills < deaths * 2.6)
Actions
then start vote kick
else
Game - Display to (Triggering player) for 30.00 seconds the text: ...