2009-01-25, 00:05:35
How the hell is that a "feature"?
In tanks there is a specific healing formula, so that massive tanks don't heal too fast (faster than what your weapon can damage). That's the balance of having a big tank - you can't heal like a monster so the enemy gets a chance to take away your massive HP.
What is the exact healing formula? Need it from one of the actual mapmakers.
Stupid things about dropping hull:
1: Unfair healing rate
2: Non-noob friendly
3: It's been spoken of as an exploit in the past.
4: Retarded if intentional (battletanks is about dropping items on the floor?)
Yes, point 4. The enjoyable part of tanks is that everything is automatic, you only walk and use skills. Gaining an advantage by dropping an item is plain stupid if you ask me, and it detracts from the gameplay. If allowed, everyone has to do it or they will be disadvantaged.
In tanks there is a specific healing formula, so that massive tanks don't heal too fast (faster than what your weapon can damage). That's the balance of having a big tank - you can't heal like a monster so the enemy gets a chance to take away your massive HP.
What is the exact healing formula? Need it from one of the actual mapmakers.
Stupid things about dropping hull:
1: Unfair healing rate
2: Non-noob friendly
3: It's been spoken of as an exploit in the past.
4: Retarded if intentional (battletanks is about dropping items on the floor?)
Yes, point 4. The enjoyable part of tanks is that everything is automatic, you only walk and use skills. Gaining an advantage by dropping an item is plain stupid if you ask me, and it detracts from the gameplay. If allowed, everyone has to do it or they will be disadvantaged.