2009-01-25, 00:34:08
DOGG1 Wrote:How the hell is that a "feature"?
In tanks there is a specific healing formula, so that massive tanks don't heal too fast (faster than what your weapon can damage). That's the balance of having a big tank - you can't heal like a monster so the enemy gets a chance to take away your massive HP.
It's the feature of the ordinary wc3:tft! A simple example: You play nightelf and got an injured demonhunter with a circle of nobility and want to heal it by moonwells. Every good player (and even bad ones like me) drops his circlet, heals and then picks it up again, so your moonwells need less mana. This is implicit intended by blizzard, as the +hp/+mana bonus from such items is based on the procentual health/mana. If you got 50% hp and pick a +300hp item up, you get +150 from the total of +300 hp, so if you had 250/500 hp you'll have 400/800 after picking it up and if you had 500/500 you get 800/800. That's just a feature made by Blizzard.
DOGG1 Wrote:1: Unfair healing rate
Everyone can drop hulls, so it is not unfair.
DOGG1 Wrote:2: Non-noob friendlyWhy should everything be noob friendly? If everything would be that way, the map would provide less longterm motivation.
DOGG1 Wrote:3: It's been spoken of as an exploit in the past.When? Where? No player I know ever said it would be an exploit.
DOGG1 Wrote:4: Retarded if intentional (battletanks is about dropping items on the floor?)
Yes, point 4. The enjoyable part of tanks is that everything is automatic, you only walk and use skills. Gaining an advantage by dropping an item is plain stupid if you ask me, and it detracts from the gameplay. If allowed, everyone has to do it or they will be disadvantaged.
The enjoyable part of battle tanks is, that it seems simple but there are a lot of small things which can grant an advantage (Like the common "Easy to learn, hard to master"). For example dropping items, dodging skills by porter, etc, just like in normal wc3:tft, or sc:bw. If those games wouldn't have such little parts like stacking, dodging skills by porter/build something, dronesliding, stasisblocking, Zerg's Vespingas-trick, etc, they would never be as popular as they are.