Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
@ qweqqweq & [Noob-Friendliness]
#4
Most noobs don’t want/ have the patience to read an instruction book to figure out how to become instant-pros (nor does their team have the patience for a person who hasn’t moved for 5-10 minutes) nor are they too concerned with a spam of mathematical formulas (they aren’t even familiar with the abilities their tank has never mind the weapon/range ratio). Most of them are looking to play a game to have fun and just trying out the game to see if it’s any good. You can't expect them to learn everything they need to know in a single game for what other people/pros had to learn over months, some even years, of playing.

Keep in mind that it's a thin balance. Spam the tips and they become annoying for everyone. Say too much and the player will feel too overwhelmed. If anything, Battle Tanks should only give a few tips that will show up once or twice as a player become familiar with the game to help them get their feet off the ground and so they understand what they need to focus on to become good. Just some generalized ideas on:

1. What to buy
2. Factories/Healing/Teleporting
3. Creep/Wave Hugging
4. Gold Mechanics
5. Staying Alive
6. Junkyard

Some examples:

What to buy

1. Trigger: Player buys a Tank
Say: You should buy a weapon that has a range between 900-1300 before leaving the base.
Ping: Weapons Shops

2. Trigger: Player buys a Tinker
Say: A tinker only has 200 health, you may want to buy an Iron Hull or buy a different tank before leaving the base.
Ping: Base and Paladin Shop

3. Trigger: Player Buys a Weapon
Say: You have bought a weapon, when you are close enough to the enemy, it will fire off automatically.

4.Trigger: Player leaves the base without a weapon.
Say: You should go back to the base and buy a weapon with a range between 900-1300.
Ping: Weapons Shops

5. Trigger: Player has 3,500 Gold and a Tank
Say: You have 3,500 Gold, you may want to consider buying another weapon at one of these shops.
Ping: Weapon Shops

6. Trigger: Player has 2,000 Gold, a tank and at least two weapons.
Say: You have 2,500 Gold, you may want to consider buying a hull (Red), or saving for a new tank (Green) at your base.
Ping: Paladin Shop (Red), Tank Shops (Green)

7. Trigger: Player has 7,000 Gold
Say: You have 7,000 Gold, you may want to consider buying another weapon or saving for a late-game tank.
Ping: Base


Factories Healing

8. Trigger: Player’s Tank is at 50% Health
Say: Your health is less than 50%, you should go to a factory you control to heal. Stay behind your team’s troops so they can take some of your hits.
Ping: Factories

9. Trigger: Player passes his team’s base towers before 5 minutes of game time passes.
Say: Did you know if you are in your base or at an allied factory, you can teleport to them instantly using the “Control Point Teleport” ability?
Ping: Factories and Base

Gold Mechanics

10. Trigger: Player receives Force Gold [Wait 5 Seconds]
Say: You have received Force Gold, Every kill the [Light/Dark] Force steals from you will give you [%] of the gold after 5 minutes. Kill the enemies yourself if you want to maximize your gold income.

11. Trigger: An opponent has a 5 kill lead on the Player
Say: [Color] has 5 more kills you, you may want to stay close to the factory so you can heal more often when facing him.
Ping: Factories (Green), Opponent (Red)

12. Trigger: An opponent has a 10 kill lead on the Player
Say: [Color] has 10 more kills than you, work together with your team to take him down.
Ping: Factories (Green) and Allies (Green), Opponent (Red)



Staying Alive/Death

13. Trigger: Player’s Tank Dies and has a negative kill-death ratio.
Say[1]: If you are dying too quickly, you may want to buy a hull (Red) or a new tank (Green) with more health.
Ping: Base (Green) and Paladin Shop (Red)

Say[2]: Return to the factory often to heal.
Ping: Factories

Say[3]: Every death gives your opponent gold, if you die too much your team may not be too happy.

Say[4]: If you’re facing an opponent stronger than you, stay close to the factory so you can heal more often.
Ping: Factories

Say[5]: If you are having trouble facing an opponent alone, work together with your team to take him down.

Say[6]: If you are behind in equipment, use the Junkyard to buy your teammates old weapons and equipment at a reduced cost.
Ping: Junkyard

Say[7]: Your team spawns troops every 20 seconds, stay close to them so they can take some the of hits for you.
Ping: Factories

Junkyard
14. Trigger: Ally sells an item.
Say: An ally has sold an item to a shop. You may buy this item from the junkyard at ¾ the cost.
Ping: Junkyard


The triggers are set up so that a player that is doing well will only see 5-6 of these message (aside from the start), while a person who is new to the game will see more tips as they make common beginner's mistakes.
Starcraft II
PandaBearGuy.614
Reply


Messages In This Thread
@ qweqqweq & [Noob-Friendliness] - by Dr.McNinja - 2009-02-12, 20:28:07
Re: @ qweqqweq & Noob-Friendliness - by Althend - 2009-02-13, 01:19:18
Re: @ qweqqweq & Noob-Friendliness - by IlPalazzo - 2009-02-13, 21:53:00
Re: @ qweqqweq & Noob-Friendliness - by qweqqweq - 2009-02-14, 01:18:49
Re: @ qweqqweq & Noob-Friendliness - by IlPalazzo - 2009-02-14, 10:34:28



Users browsing this thread: 1 Guest(s)