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i love 8.57 besides ..
#6
Mathematically, the weapons are justified. Strategy wise, extra long range (1300) ignores the DPS logic because you're more interested in removing chunks of HP at a time.

Death magic is fine for its price structure. You lose out on creeps. Fair enough sacrifice.

What concerns me is the energy torpedo and acid cannon match up. Assuming DPS plays no factor.

Energy Torps
Price: 2800
Damage: 478
Cooldown: 3.33
DPS: 144

Acid Cannon
Price: 12000
Damage: 923
Cooldown: 1.5
DPS: 615

Again, the price structure is justified through DPS but remember death magic all of a sudden became more effective when cooldown was increased but so was the damage.

But back the torp versus acid cannon.

Comparing damage
Buy 2 energy torps and you got yourself an imitation acid cannon that is cheaper, does more damage in one chunk and possibly just as effective against creeps because of early game armor level and the ability to buffer your weapons.

Comparing cost
Let's say we buy 4 energy torpedoes (11.2k) which is relatively the same price structure as one acid cannon. In one chunk, energy torpedoes do 478x4 which is 1912 per hit as opposed to acid cannon which costs 12k and does 923 per hit. Access to energy torpedoes early game is easy compared to acid cannon.

Comparing time
If you're good you can get 4 upgraded energy torpedoes and a hull in the first 20 minutes of the game. 1 energy torpedo is already enough to make a scout, light tank, helicopter, sometimes anti-grav and sometimes demo retreat back to cp and lose out on creeps and experience and forcing the opponent to tank up or hull up immediately.

At 20 minutes you've probably forced your opponent to a steel hull, multiple irons, thunder, air, heavy or goblin. Sky or demon is quite rare. 4 energy torpedoes, can still hurt and force a retreat with their tank and 1 weapon. Also by this time you've probably saved enough for a tank in the 4k range, satisfying the attack/defense balance much sooner. Saving for acid cannon at 20-25 minutes just leaves you open for feed and is a bad strategy.

During the 1 hour mark. If you've bought an acid cannon or two. Force armor level makes acid cannon do nothing. The opponents tanks are expected to be at least a demon or a frost. Similarly, energy torpedoes will do no favours either.

End game, both of those weapons suck. But energy torpedoes have a much better chance to make a difference throughout the game.
Bring back old Death Magic.
---
Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Messages In This Thread
i love 8.57 besides .. - by BENNIE.FM - 2009-02-12, 12:05:24
Re: i love 8.57 besides .. - by qweqqweq - 2009-02-12, 14:05:26
Re: i love 8.57 besides .. - by Dr.McNinja - 2009-02-12, 16:43:55
Re: i love 8.57 besides .. - by Althend - 2009-02-12, 17:18:44
Re: i love 8.57 besides .. - by IlPalazzo - 2009-02-13, 22:03:04
Re: i love 8.57 besides .. - by jonjon - 2009-03-14, 15:45:44
Re: i love 8.57 besides .. - by qweqqweq - 2009-03-14, 23:45:03
Re: i love 8.57 besides .. - by jonjon - 2009-03-15, 15:41:17
Re: i love 8.57 besides .. - by ChronicStoned - 2009-03-15, 20:40:13
Re: i love 8.57 besides .. - by qweqqweq - 2009-03-15, 22:01:59
Re: i love 8.57 besides .. - by jonjon - 2009-03-16, 03:13:34
Re: i love 8.57 besides .. - by qweqqweq - 2009-03-16, 05:49:22
Re: i love 8.57 besides .. - by BENNIE.FM - 2009-03-16, 06:03:32
Re: i love 8.57 besides .. - by Vomitus - 2009-03-25, 14:34:02
Re: i love 8.57 besides .. - by benben10 - 2009-03-27, 00:59:57



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