Poll: How should artillery shot be changed?
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Get rid of the channeling requirement
53.33%
8 53.33%
Change the spell animation so that channeling makes sense
6.67%
1 6.67%
Just add a tooltip
20.00%
3 20.00%
Don't change anything
20.00%
3 20.00%
Total 15 vote(s) 100%
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Demo Artillery hit does not register
#5
lol i had this argument before with a friend which ended up no where.

Yes for all of those weapons, you have to stay still in order for the special to take effect or else it will do no damage at all.

I argued that demo artillery should take effect no matter what because it's just logical for a stun projectile that has already been fired to do some damage -- just like light tank, just like helicopter, just like anti-grav.

He argues that logic or sense has no part in it. Simply because the artillery does enough damage as it is and you're expected to use the mega long range given to you.

Then I argue about price structure. Demo is more than twice the price of light tank so it should be given the same privilege if not more. Damage of specials are justified. I also I argued that demo is quite the crappy build at the start because it forces the person to buy a weapon and almost always loses to a shredder pro.

Then I can't remember what we argued after. lol

But I wonder, if two demos are on the brink of death and they fire artillery at each other. Is it fair that only one dies?
Bring back old Death Magic.
---
Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.


Messages In This Thread
Demo Artillery hit does not register - by koshen - 2009-03-14, 03:47:57
Re: Demo Artillery hit does not register - by jonjon - 2009-03-14, 16:15:50

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