Poll: How should artillery shot be changed?
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Get rid of the channeling requirement
53.33%
8 53.33%
Change the spell animation so that channeling makes sense
6.67%
1 6.67%
Just add a tooltip
20.00%
3 20.00%
Don't change anything
20.00%
3 20.00%
Total 15 vote(s) 100%
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Demo Artillery hit does not register
#15
its not in the game because bob/exo thought these skills should require a bit time to wait before the effect kicks in, its because the skill they are based on has it. i think its the flame skill of the human blood mage, which also the sky tank has. by keeping this skill as base, it will not be possible to remove the short "channeling" time from these skills.

and btw: i think if you try with artillery shot how long you have to stand still in order to make it work, you will notice that its really less than its stun time, meaning you can catch a tank with it.


horselance Wrote:Plasma Rain (you meant plasma cluster) and Swarm Rockets does damage in ~1.5-2sec and deals damage relatively to channeling time. If you move at half casting time then it deals half damage. But the rockets-plasmas are randomly sent so dealt damage is according to sent projectiles.
But Artillery Shot totally wasted if you move before hit.

if you start swarm rockets or plasma cluster, then move as fast as you have to move to make an artillery shot wasted, both swarm rockets and plasma rain will will have no effect.

and there is no randomness in these skills. they just deal their damage in waves (like the "original" flamestrike of sky tank"). just that artillery shot and bombardment just have one wave, and this is, of course, the first.

to remove this small part of the effects, i think its necessary to completely script these skills. im not too experienced here, maybe exodus can tell moer about the alternatives to status quo.


Messages In This Thread
Demo Artillery hit does not register - by koshen - 2009-03-14, 03:47:57
Re: Demo Artillery hit does not register - by DerSatan - 2009-03-25, 22:11:09

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