Poll: How should artillery shot be changed?
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Get rid of the channeling requirement
53.33%
8 53.33%
Change the spell animation so that channeling makes sense
6.67%
1 6.67%
Just add a tooltip
20.00%
3 20.00%
Don't change anything
20.00%
3 20.00%
Total 15 vote(s) 100%
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Demo Artillery hit does not register
#18
@horselance

He was using flame strike as an example. Althought I comepletely agree with the fact that timing and skill is part of those abilities, it seems like more of an annoyance while 'being skilled' in timing those abilities to give a miniscule amount of advantage. Simply put, It seems pointless in keeping this game mechanic (timing of skills) because it annoys more than anything else.

My solution other than remove channeling would be for the skill/mana to be 'used' only when damage is done.

It is quite nice when i use one of those chanelling abilities in a chase with perfect timing but its just not a big deal.
(having perfect timing on these skills allow you to continue moving using only the minimum time needed to cast)
๏̮๏


Messages In This Thread
Demo Artillery hit does not register - by koshen - 2009-03-14, 03:47:57
Re: Demo Artillery hit does not register - by Dr.McNinja - 2009-03-26, 08:54:02

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