2009-04-02, 05:37:21
Morkardar Wrote:I would rather make it like this:As an alternative we can use another, more flexible formula:
x enemies means the weapon does max-damage / x = dmg.
Means... if the weapon does 1000 dps and there are 10 enemies. It does 100 dps to each enemy like an aura.
It would be like dynamic projectile count and fixed dps.
1 target: a weapon does 1000 dmg to one target per pulse(100% dps);
2 targets: a weapon does 550 dmg per target per pulse(110% dps);
3 targets: a weapon does 400 dmg per target per pulse(120% dps);
4 targets: a weapon does 325 dmg per target per pulse(130% dps);
5 targets: a weapon does 280 dmg per target per pulse(140% dps);
...
10 targets: a weapon does 190 dmg per target per pulse(190% dps);
etc.
This will certainly make weapon less effective against single target(e.g. - a tank) but more effective against clusters of creeps.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!

