2009-04-10, 16:37:30
I'd like to suggest a new weapon for the new weapon shop.
This weapon costs 30k gold and has 1300 range
other stats should be quite normal (cooldown between 0,5 sec and 1 sec, if it gets higher cooldown -> multishot).
I think its just logical to implement this weapon, since there is now a 30k gold weapon with relatively short range in addition to the good old frost laser. A 30k long range weapon would give this tactic an endgame weapon, too.
I have already posted this idea in the beta testing forum, only reply i got was:
I think a 30k gold 1300 range weapon will be far from beeing imba (it just shouldnt have 5 seconds cooldown 8)), because my experience tells that long range is very strong early, becomes weaker in midgame, and is very weak endgame.
According to this, it might even be possible to let this weapon attack buildings, too. This would give it an additional strategical use, and once you are able to spend 30k gold for a weapon, games should end soon anyway. But this isnt absolutely necessary.
About the name/design this weapon could have: maybe a coilgun, i think a coilgun fits to long range well.
This weapon costs 30k gold and has 1300 range
other stats should be quite normal (cooldown between 0,5 sec and 1 sec, if it gets higher cooldown -> multishot).
I think its just logical to implement this weapon, since there is now a 30k gold weapon with relatively short range in addition to the good old frost laser. A 30k long range weapon would give this tactic an endgame weapon, too.
I have already posted this idea in the beta testing forum, only reply i got was:
HK416 Wrote:1300 range 30k wep wud b to imba. ithink tho. U wotn loose after this. Long range is imba enuff as it is. Acid is very good.
But since death magic is gone, i think this will help, to not to many long range cocky.
I still think u shud consider a "no long range" mode.![]()
[...]
I think a 30k gold 1300 range weapon will be far from beeing imba (it just shouldnt have 5 seconds cooldown 8)), because my experience tells that long range is very strong early, becomes weaker in midgame, and is very weak endgame.
According to this, it might even be possible to let this weapon attack buildings, too. This would give it an additional strategical use, and once you are able to spend 30k gold for a weapon, games should end soon anyway. But this isnt absolutely necessary.
About the name/design this weapon could have: maybe a coilgun, i think a coilgun fits to long range well.

