2009-04-17, 08:53:23
I agree with Exodus' idea of adding hp as the trader levels up. The trader should always have enough hp to react to threats but never to actually tank. I also would like to see the trader rely more on its team to defend it. How about replacing the divine shield ability with the longer ladder faerie dragon phaseout (it can't cap or prevent a cap in this state), which would make the trader hold position while team mates rush to help him? And completely banning it from teleporting and giving it a skill that tps it to the nearest ally or cp instead?

