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New Weapon: 1300 range, 30k gold.
#13
Dont you think that creating a 1300 range weapon for 30k would make the start- and and midgame problem to an endgame problem too?
I mean, think that you have suddenly noobs who run around with mass longrange? And are not able to kill the fucking base? I am talking of this "great players" who may have stats like more than 5times kills than death, but are unable to destroy any building. And who need others to finish the game.
I think 30k weapons should be the way to finish the game. Not to further improve long range noob tactics, which makes the game go for 5hours.

Despite the fact that it is not really decided if longrange is wrong in the formular because its of great advantage if you are hunting an enemy tank at the opposit cp or in the opposit base and all of your projectils hit this tank.
only disadvantage the game needs longer, because you cant kill buildings. But in battle i dont see "attacking no buildings" as disadvantage.
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Messages In This Thread
New Weapon: 1300 range, 30k gold. - by DerSatan - 2009-04-10, 16:37:30
Re: New Weapon: 1300 range, 30k gold. - by HK416 - 2009-04-17, 16:41:47
Re: New Weapon: 1300 range, 30k gold. - by Giftfinger - 2009-04-21, 21:13:28

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