2009-04-26, 12:49:29
well, even if the idea is good, do you know the real arithmetic to get all values? like setting dmg, cd and range and getting the cost?
btw, phoenix fire is the right skill for it. you just need copy'n'paste the original skill, change the values ( damage per second = 0? ), create an new item, which isn't active usable and setting its skill to the weapon skill, created before. when firing more than one projectile, just add the skill more than once. ^^
but i thought the question of how to set the skill were answered before..? ( maybe in editor help )
creating a simple testmap yourself would prove more useful when your planing to create new skills or implement new ideas. it's not that hard. ;-)
btw, phoenix fire is the right skill for it. you just need copy'n'paste the original skill, change the values ( damage per second = 0? ), create an new item, which isn't active usable and setting its skill to the weapon skill, created before. when firing more than one projectile, just add the skill more than once. ^^
but i thought the question of how to set the skill were answered before..? ( maybe in editor help )
creating a simple testmap yourself would prove more useful when your planing to create new skills or implement new ideas. it's not that hard. ;-)
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