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Building a weapon in World Editor?
#4
there is an exel sheet somewhere? ok, didn't know that. ( was inactive in here for a whole while )
let's see, i've got a german vers of wc3, so the names ( which i would translate now ) could be wrong.
the string in brackets is shown by CTRL+D for this language version of the editor.

Data - Damage (DataA1) - < Damage per Projectile >
Data - Damage per Second (DataB1) - < none, so > 0
Graphic - Missile Graphics (missileart) - < your wanted projectile >
Graphic - Missile Speed (missilespeed) - < speed of the projectile >
Value - Cooldown (Cool1) - < Reload/CD for weapon >
Value - Duration Hero (HeroDur1) - < none or very low, so > 0.01
Value - Duration Unit (Dur1) - < none or very low, so > 0.01
Value - Area of Effect (Area1) - < range of weapon >
Value - Targets (targs1) - < targets of the weapon, mainly > enemies,vulnerable

now just copy an item like "cloak of flames" and set the skill to the one created before. as mentioned
before, add the skill more often to include more projectiles. normally 4 projectiles is max, but there is
a way round of it, but i didn't actual tested if more projectiles would work ingame.
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Messages In This Thread
Re: Building a weapon in World Editor? - by Saiyuki - 2009-04-26, 17:16:37

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