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Suggestions for Exo´s Air starting tank vs Longrange
#1
Exodus Wrote:Well, I could start by saying what kind of vague idea I'm having at the moment. I thought about a new air starter tank. Costs around 1500 (+-300 gold). I also have two requirements to his concept. This tank should be a supporter type and have some kind of skill, which gives him an advantage over long range tanks. As this seems quite difficult, I couldn't come up with a satisfying skill set.

This doesn't mean you only have to make suggestions for this specific tank, but maybe it helpsWink But even so, the amount of suggestions, which will make it into the map, will always be very low. This process of suggesting, tweaking and imlementing is kind of difficult and hard to discribe. But maybe you got a rough idea of how I'm doing things.

Some ideas for the anti-long range tank:

Active Spell Shield: Completely blocks up to 2,4,6,8 hits from tank weapons. Useful since long range weaponry generally has long cd. Useless against rapid fire weapons. Easy to implement via pseudo-evasion.

Active heal over time: Can be cast on allies.

Or perhaps a skill that's a combination for the 2 skills above.

Cyclone: tosses the tank in the air rendering it invulnerable, can be cast on allied or enemy units.

Passive skill that that provides damage reduction depending on where the tank was hit. e.g. front, back, left, right. The idea is that firing from long range would allow the defender to turn to his strong side.
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Messages In This Thread
Re: Hydro Tank - by koshen - 2009-04-27, 16:03:12
Re: Hydro Tank - by SCorpA1 - 2009-04-27, 16:12:22
Re: Hydro Tank - by Giftfinger - 2009-04-27, 20:35:40

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