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Suggestions for Exo´s Air starting tank vs Longrange
#7
I got an idea for the Damage abroption dummies.

What about combining it with dying units nearby. Whenever a unit dies the *name* tank spawns a "dummy" at xx% Chance - maybe a little ghost like the vengeful spirit.

That spirit cant fight and exist only 3 or 4 seconds and got quiet low HP (maybe 100 lvl at lvl 1 --> 500 at lvl 5).
Maybe add little aura like +5% movespeed and +5% attackspeed for allies, nothing too improtant but a little extra.

So maybe:
Whenever a unit dies (in 1000 Range or so) the tanks becomes a chance chance of spawning a LvL* 100HP vengeful spirit which lasts 3.5 second. Allies 5% Bonus Movementspeed and attackspeed.

lvl 1 - 5
100HP; 7%chance spawning
200HP; 13%chance spawning
300HP; 18%chance spawning
400HP; 22%chance spawning
500HP; 25%chance spawning
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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Messages In This Thread
Re: Hydro Tank - by koshen - 2009-04-27, 16:03:12
Re: Hydro Tank - by SCorpA1 - 2009-04-27, 16:12:22
Re: Hydro Tank - by Giftfinger - 2009-04-27, 20:35:40
Re: Suggestions for Exo´s Air starting tank vs Longrange - by Gammagulp - 2009-04-27, 22:46:57

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